m (lowercased open lock) |
(Fixing bad Unicode stuff) |
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*'''[[untrained skill check|Requires Training]]''': Yes |
*'''[[untrained skill check|Requires Training]]''': Yes |
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− | *'''Check''': The [[difficulty class]] is determined by the |
+ | *'''Check''': The [[difficulty class]] is determined by the lock's difficulty rating. A successful check opens the lock. |
− | *'''Special''': [[Thieves%27 Tools]] can be used to provide bonuses to a |
+ | *'''Special''': [[Thieves%27 Tools]] can be used to provide bonuses to a character's open lock attempt, but are destroyed in the attempt whether successful or not. |
*'''Use''': Select the skill and then target a locked object. |
*'''Use''': Select the skill and then target a locked object. |
Revision as of 15:49, 12 September 2007
The open lock skill allows the character to enter locked rooms and open locked containers.
- Ability: Dexterity
- Cross-Class: Yes
- Requires Training: Yes
- Check: The difficulty class is determined by the lock's difficulty rating. A successful check opens the lock.
- Special: Thieves' Tools can be used to provide bonuses to a character's open lock attempt, but are destroyed in the attempt whether successful or not.
- Use: Select the skill and then target a locked object.
Notes
- Allows for a take 20 when the character is not in combat.