
Orcs are aggressive humanoids that raid, pillage, and battle other creatures. They have a hatred of elves and dwarves that goes back many generations.
Statistics[]
Race: orc
Size: medium
Alignment: chaotic evil
Armor class: 14
Hit points: 120
Attack bonus: +5/+0 / +1
Damage: 1d8+1 slashing damage; criticals: 19-20/x2 (two-bladed sword)
Abilities | ||
---|---|---|
strength | 12 | |
dexterity | 11 | |
constitution | 10 | |
intelligence | 9 | |
wisdom | 8 | |
charisma | 8 |
Trained skills:(‡) discipline (5), hide (5), listen (4), move silently (5), spot (4)
Feats: armor proficiency (light), armor proficiency (medium), disarm, dodge, weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (simple)
Blueprint:(‡) nw_orcboss
Special abilities[]
An orc chieftain can use an aura of cold once per day.
Orc chieftains carry potions of bull's strength and cure serious wounds (one of each) that can be used by the creature (but will not drop upon death).
See also: orc, orc champion (barbarian), orc champion (rogue), orc shaman (cleric), orc shaman (sorcerer)