The Neverwinter Nights Original Campaign is the official campaign that was shipped with the original release of Neverwinter Nights. Through this campaign, the player takes on the character of a hero of Neverwinter, questing to rid the city of the Wailing Death.
Level progression: 1 to 3
The game begins in the Senior Training Barracks of the Neverwinter Academy, in the city of Neverwinter. When you leave your room, you will speak with Pavel, who will introduce some of the backstory of the game, and ask you to speak with Bim, his brother, who will give you a brief tutorial on gameplay. In the next room you meet Olgerd, who provides a tutorial on inventory and stores, and then Berna in the next room with a tutorial on maps. After that, you enter a room with four training rooms, for combat, taught by Herban, arcane magic, taught by, divine magic, taught by Elynwyd, and rogue skills, under the instruction of Ketta. You should go to whichever training room is appropriate for your class. After completing the appropriate trial for your class, you go into the main hall, and meet Lady Aribeth de Tylmarand, a paladin who will congratulate you on graduating from the Academy. During your conversation with Aribeth, the Academy is attacked by a group of mages, who unleash a contingent of goblins to attack you. After the initial attack is repelled, Aribeth will want to speak with you, and ask you to help protect the Waterdhavian creatures, located in the stables elsewhere in the Academy. She will give you a key that you can use to unlock the barred door in the training hallway. You will fight your way through the rest of the Academy, encountering goblins, skeletons, and an occasional mage. You will also meet up with Pavel again, who will explain that his brother Bim was killed in the attack. He will offer to join you as a henchman. Soon you will find a room with an old man in it who will give you enough experience points to level up, and explain the leveling up process to you.
Approximate level progression: 3 to 8
The chapter starts in the sanctorum of a temple of Tyr. After speaking with Fenthick and Desther, the PC speaks with Aribeth. She gives the PC the task of finding the Waterdhavian creatures and gather the components for the cure. The city is in chaos, with the city core being one of the only places with some order. In order to help the city, the PC needs to resolve the conflicts in the city's four other districts, each of which have their own problems.
The Peninsula District
The Peninsula District is first mentioned when a young girl walks up to the PC outside the temple of Tyr. She claims that she has escaped from the Peninsula after a prison break. The PC, as a member of the guards, is given clearance to enter the district. After going through, Gate Sergent Kipp explains the breakout and directs the PC to Sendos Sebile in the southeast of the district at a militia headquarters.
Approximate level progression: 7 to 15
Approximate level progression: 13 to 17
Approximate level progression: 15+
There are six henchmen available to aid the player throughout this campaign.
The henchmen have stories about themselves and their history. Each henchman tells a different tale in each chapter, each story culminating in the desire to obtain some item. A player who finds this item is rewarded with "items of extraordinary power". Note, however, that in order to complete this quest in later chapters, the player must possess the reward item from the previous chapter.
Looking for: A forgery document "proving" his innocence in a particular crime.
Location: The wagon repair shop in the Beggars Nest.
Reward: Ring of the Rogue +1 which grants a +1 bonus to dexterity, disable trap, and open lock.
Looking for: Star of Calimshan
Location: Wanev's Tower
Reward: Ring of the Rogue +3
Daelan Red Tiger
Looking for: The axe from the owner who assassinated his mother.
Location: On the corpse of Gorkan in Mutamin's Challenge in the Green Griffon Inn.
Reward: Amulet of the Red Tiger Tribe +3, which grants a +3 bonus to strength and immunity to fear.
Looking for: Prism Blossom Seed.
Location: In a crate in the Creator Ruins Level 1 (beneath the Troll Caves east of Port Llast)
Reward: Lantanese Ring +2 which grants a +2 bonus to charisma and +1 regeneration.
Looking for: Potion to cure her mother with.
Location: In the Peninsula district in the Tanglebrock estate in an alchemist's table.
Reward: Belt of the Performer +1 which grants a +1 bonus to charisma, perform, and persuade.
Looking for: A silver ring belonging to someone called "Alaganda".
Location: In a house in the No Man's Land between the City Core and the Black Lake district.
Reward: Amulet of the Long Death +1 which grants a +1 bonus to constitution and spell resistance 10.
To unlock chapters, so you can play them without completing the prior chapters, see the [Game Options] section of nwnplayer.ini.
Cut original storyline
The original design documentation has been leaked, and contained a different take on the chapters, such as Chapter 2 being set entirely in Luskan, and Chapter 4 set in the defeated city of Neverwinter. Several different fates were given to the major characters, such as Lord Nasher being killed during the siege of Neverwinter, Sedos Sebile being Aarin Gend's lover, and Aribeth betraying Maugrim to fight for the player. The document was confirmed to be real by Rob Bartel of Bioware , and was cut as a result of changing publisher from Black Isle Studios/Interplay to Atari.