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Overwhelming critical (bastard sword)
Overwhelming critical (battleaxe)
Overwhelming critical (club)
Overwhelming critical (creature weapon)
Overwhelming critical (dagger)
Overwhelming critical (dart)
Overwhelming critical (dire mace)
Overwhelming critical (double axe)
Overwhelming critical (dwarven waraxe)
Overwhelming critical (greataxe)
Overwhelming critical (greatsword)
Overwhelming critical (halberd)
Overwhelming critical (handaxe)
Overwhelming critical (heavy crossbow)
Overwhelming critical (heavy flail)
Overwhelming critical (kama)
Overwhelming critical (katana)
Overwhelming critical (kukri)
Overwhelming critical (light crossbow)
Overwhelming critical (light flail)
Overwhelming critical (light hammer)
Overwhelming critical (longbow)
Overwhelming critical (longsword)
Overwhelming critical (mace)
Overwhelming critical (morningstar)
Overwhelming critical (quarterstaff)
Overwhelming critical (rapier)
Overwhelming critical (scimitar)
Overwhelming critical (scythe)
Overwhelming critical (shortbow)
Overwhelming critical (shortsword)
Overwhelming critical (shuriken)
Overwhelming critical (sickle)
Overwhelming critical (sling)
Overwhelming critical (spear)
Overwhelming critical (throwing axe)
Overwhelming critical (trident)
Overwhelming critical (two-bladed sword)
Overwhelming critical (unarmed strike)
Overwhelming critical (warhammer)
Overwhelming critical (whip)

Type of feat: combat (general feat) (epic)
Prerequisite: 21st level, strength 23+, cleave, great cleave, improved critical (chosen weapon), power attack
Required for: devastating critical

Specifics: When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapon's critical multiplier is x3, add +2d6 and if the multiplier is x4, add 3d6.

Use: automatic

Notes[]

  • Requires Hordes of the Underdark.
  • Most NWN manuals state that weapon focus is a prerequisite, but it is not.
  • This feat stacks with any massive critical item property on a weapon (including that obtained from thundering rage).
  • The number of extra dice rolled does not match the feat's description.
    • There is an additional 1d6 rolled – this feat adds +2d6 for a x2 multiplier, +3d6 for x3, and +4d6 for x4.
    • Only 1d6 is rolled if ki damage is used for an attack, regardless of the critical multiplier. This results in less average damage for a critical hit (by 1 for a x2 multiplier, more for higher multipliers). So a weapon master could average more damage by not using ki damage in situations where critical hits are frequent enough (based on the threat range).
    • This feat does not account for a weapon master's increased multiplier; a kukri (normally a x2 weapon) will still get a +2d6 bonus from this feat, even when it has a x3 multiplier in the hand of a weapon master.
  • The creature weapon variant of this feat is non-functional; the unarmed strike variant is used with creature weapons (or any other natural weapon).
  • Weapons with the no combat damage property do not benefit from overwhelming critical.
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