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The PROJECTILE_PATH_TYPE_* constant group is used in scripts to indicate the type of path a spell's projectile will follow.

Constant Description
PROJECTILE_PATH_TYPE_ACCELERATING The projectile accelerates towards the target.
PROJECTILE_PATH_TYPE_BALLISTIC The projectile makes a gravitational arc, as when a ball is thrown.
PROJECTILE_PATH_TYPE_DEFAULT The projectile uses its default path.
PROJECTILE_PATH_TYPE_HIGH_BALLISTIC The projectile acts similarly to BALLISTIC, but with a higher arc.
PROJECTILE_PATH_TYPE_HOMING The projectile will follow the target until it is hit.

See also[]

Functions: ActionCastFakeSpellAtLocation | ActionCastFakeSpellAtObject | ActionCastSpellAtLocation | ActionCastSpellAtObject | TriggerProjectileTrap