The PROJECTILE_PATH_TYPE_* constant group is used in scripts to indicate the type of path a spell's projectile will follow.
Constant | Description |
---|---|
PROJECTILE_PATH_TYPE_ACCELERATING | The projectile accelerates towards the target. |
PROJECTILE_PATH_TYPE_BALLISTIC | The projectile makes a gravitational arc, as when a ball is thrown. |
PROJECTILE_PATH_TYPE_DEFAULT | The projectile uses its default path. |
PROJECTILE_PATH_TYPE_HIGH_BALLISTIC | The projectile acts similarly to BALLISTIC, but with a higher arc. |
PROJECTILE_PATH_TYPE_HOMING | The projectile will follow the target until it is hit. |
See also[]
Functions: ActionCastFakeSpellAtLocation | ActionCastFakeSpellAtObject | ActionCastSpellAtLocation | ActionCastSpellAtObject | TriggerProjectileTrap