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'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score. |
'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score. |
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− | '''Alignment restrictions''': |
+ | '''Alignment restrictions''': Chaotic good only |
'''[[Hit die]]''': d10 |
'''[[Hit die]]''': d10 |
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'''[[Saving throw|Primary saving throw(s)]]''': [[fortitude]] |
'''[[Saving throw|Primary saving throw(s)]]''': [[fortitude]] |
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− | '''[[Base attack bonus]]: +1/level |
+ | '''[[Base attack bonus]]: +1/level''' |
'''Spellcasting''': [[divine]] ([[wisdom]] based, armor related chance of [[spell failure]] is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell. |
'''Spellcasting''': [[divine]] ([[wisdom]] based, armor related chance of [[spell failure]] is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell. |
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==Spells== |
==Spells== |
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!1st level spells |
!1st level spells |
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!2nd level spells |
!2nd level spells |
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*[[Bless]] |
*[[Bless]] |
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*[[Bless weapon]] |
*[[Bless weapon]] |
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*[[Virtue]] |
*[[Virtue]] |
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*[[Aid]] |
*[[Aid]] |
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*[[Aura of glory]] |
*[[Aura of glory]] |
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*[[Resist elements]] |
*[[Resist elements]] |
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*[[Cure moderate wounds]] |
*[[Cure moderate wounds]] |
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*[[Dispel magic]] |
*[[Dispel magic]] |
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*[[Remove blindness/deafness]] |
*[[Remove blindness/deafness]] |
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*[[Cure serious wounds]] |
*[[Cure serious wounds]] |
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*[[Death ward]] |
*[[Death ward]] |
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==Level progression== |
==Level progression== |
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− | Paladins receive bonus spells based on their wisdom [[ability modifier]]. |
+ | Paladins receive bonus spells based on their wisdom [[ability modifier]]. A paladin with wisdom 11 has a modifier of 0 and gets no bonus spells, so level 1 spells won't become available until class level 6. A paladin with wisdom 12 or higher will receive bonus level 1 spells starting at class level 4. Wisdom 14 or higher will grant bonus level 2 spells starting at class level 8, and so on. |
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!colspan=2| |
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− | !Fort |
+ | !Fort |
− | !Ref |
+ | !Ref |
− | !Will |
+ | !Will |
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− | !1st |
+ | !1st |
− | !2nd |
+ | !2nd |
− | !3rd |
+ | !3rd |
− | !4th |
+ | !4th |
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|- align=center |
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+ | |20th ||+20/+15/+10/+5 ||+12 ||+6 ||+6 ||align=left| |
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+ | |100-200 ||3 ||3 ||3 ||3 |
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===Epic paladin level progression=== |
===Epic paladin level progression=== |
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|- align=center |
|- align=center |
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− | |21st ||align=left| ||105-210 |
+ | |21st ||align=left| ||105-210 |
|- align=center |
|- align=center |
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− | |22nd ||align=left| ||110-220 |
+ | |22nd ||align=left| ||110-220 |
|- align=center |
|- align=center |
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− | |23rd ||align=left|bonus feat ||115-230 |
+ | |23rd ||align=left|bonus feat ||115-230 |
|- align=center |
|- align=center |
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− | |24th ||align=left| ||120-240 |
+ | |24th ||align=left| ||120-240 |
|- align=center |
|- align=center |
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− | |25th ||align=left| ||125-250 |
+ | |25th ||align=left| ||125-250 |
|- align=center |
|- align=center |
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− | |26th ||align=left|bonus feat ||130-260 |
+ | |26th ||align=left|bonus feat ||130-260 |
|- align=center |
|- align=center |
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− | |27th ||align=left| ||135-270 |
+ | |27th ||align=left| ||135-270 |
|- align=center |
|- align=center |
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− | |28th ||align=left| ||140-280 |
+ | |28th ||align=left| ||140-280 |
|- align=center |
|- align=center |
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− | |29th ||align=left|bonus feat ||145-290 |
+ | |29th ||align=left|bonus feat ||145-290 |
|- align=center |
|- align=center |
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− | |30th ||align=left| ||150-300 |
+ | |30th ||align=left| ||150-300 |
|- align=center |
|- align=center |
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− | |31st ||align=left| ||155-310 |
+ | |31st ||align=left| ||155-310 |
|- align=center |
|- align=center |
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− | |32nd ||align=left|bonus feat ||160-320 |
+ | |32nd ||align=left|bonus feat ||160-320 |
|- align=center |
|- align=center |
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− | |33rd ||align=left| ||165-330 |
+ | |33rd ||align=left| ||165-330 |
|- align=center |
|- align=center |
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− | |34th ||align=left| ||170-340 |
+ | |34th ||align=left| ||170-340 |
|- align=center |
|- align=center |
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− | |35th ||align=left|bonus feat ||175-350 |
+ | |35th ||align=left|bonus feat ||175-350 |
|- align=center |
|- align=center |
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− | |36th ||align=left| ||180-360 |
+ | |36th ||align=left| ||180-360 |
|- align=center |
|- align=center |
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− | |37th ||align=left| ||185-370 |
+ | |37th ||align=left| ||185-370 |
|- align=center |
|- align=center |
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− | |38th ||align=left|bonus feat ||190-380 |
+ | |38th ||align=left|bonus feat ||190-380 |
|- align=center |
|- align=center |
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− | |39th ||align=left| ||195-390 |
+ | |39th ||align=left| ||195-390 |
|- align=center |
|- align=center |
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− | |40th ||align=left| ||200-400 |
+ | |40th ||align=left| ||200-400 |
|} |
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==Notes== |
==Notes== |
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*[[Improved critical]] ([[whip]]) can be taken as epic paladin bonus feat (most likely a bug). |
*[[Improved critical]] ([[whip]]) can be taken as epic paladin bonus feat (most likely a bug). |
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− | *A single level of paladin is used in some charisma-based [[bard]] (this is, however, impossible without an alignment change) and [[sorcerer]] character builds. |
+ | *A single level of paladin is used in some charisma-based [[bard]] (this is, however, impossible without an alignment change) and [[sorcerer]] character builds. In addition to improving all saving throws with divine grace, the paladin's weapon and armor proficiencies can be helpful. Sorcerers sometimes take a level in paladin very late in order to maximize the discipline skill as it is a cross class skill for sorcerers. (Maximizing discipline skill is a common practice in character building which allows the player to decrease the likelyhood of being victim of [[knockdown]] during combat.) |
[[Category:Classes]] |
[[Category:Classes]] |
Revision as of 15:12, 12 February 2010
Description: Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.
Alignment restrictions: Chaotic good only
Hit die: d10
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)
Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, lore, parry, persuade, ride, taunt
Unavailable feats:
curse song, extra music, lingering song, quicken spell, weapon specialization
These general feats cannot be selected when taking a level of paladin.
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Spellcasting: divine (wisdom based, armor related chance of spell failure is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell.
Spells
1st level spells | 2nd level spells | 3rd level spells | 4th level spells |
---|---|---|---|
Level progression
Paladins receive bonus spells based on their wisdom ability modifier. A paladin with wisdom 11 has a modifier of 0 and gets no bonus spells, so level 1 spells won't become available until class level 6. A paladin with wisdom 12 or higher will receive bonus level 1 spells starting at class level 4. Wisdom 14 or higher will grant bonus level 2 spells starting at class level 8, and so on.
Lvl | BAB | Saves | Feats | HP range | Spells per day | ||||||
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Fort | Ref | Will | 1st | 2nd | 3rd | 4th | |||||
1st | +1 | +2 | +0 | +0 | divine grace, divine health, lay on hands | 5-10 | - | - | - | - | |
2nd | +2 | +3 | +0 | +0 | aura of courage, smite evil | 10-20 | - | - | - | - | |
3rd | +3 | +3 | +1 | +1 | remove disease, turn undead | 15-30 | - | - | - | - | |
4th | +4 | +4 | +1 | +1 | 20-40 | 0 | - | - | - | ||
5th | +5 | +4 | +1 | +1 | summon mount | 25-50 | 0 | - | - | - | |
6th | +6/+1 | +5 | +2 | +2 | 30-60 | 1 | - | - | - | ||
7th | +7/+2 | +5 | +2 | +2 | 35-70 | 1 | - | - | - | ||
8th | +8/+3 | +6 | +2 | +2 | 40-80 | 1 | 0 | - | - | ||
9th | +9/+4 | +6 | +3 | +3 | 45-90 | 1 | 0 | - | - | ||
10th | +10/+5 | +7 | +3 | +3 | 50-100 | 1 | 1 | - | - | ||
11th | +11/+6/+1 | +7 | +3 | +3 | 55-110 | 1 | 1 | 0 | - | ||
12th | +12/+7/+2 | +8 | +4 | +4 | 60-120 | 1 | 1 | 1 | - | ||
13th | +13/+8/+3 | +8 | +4 | +4 | 65-130 | 1 | 1 | 1 | - | ||
14th | +14/+9/+4 | +9 | +4 | +4 | 70-140 | 2 | 1 | 1 | 0 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | 75-150 | 2 | 1 | 1 | 1 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 80-160 | 2 | 2 | 1 | 1 | ||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 85-170 | 2 | 2 | 2 | 1 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 90-180 | 3 | 2 | 2 | 1 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 95-190 | 3 | 3 | 3 | 2 | ||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | 100-200 | 3 | 3 | 3 | 3 |
Epic paladin
Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.
Hit die: d10
Skill points: 2 + int modifier
Bonus feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
Epic paladin bonus feats: armor skin, devastating critical, epic prowess, epic reputation, epic spell focus, epic toughness, epic weapon focus, great smiting, greater spell focus, improved combat casting, improved critical (whip only), overwhelming critical, perfect health, planar turning
The inclusion of improved critical (whip) in this list is likely a bug.
Unavailable epic feats:
automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies,
construct shape, dragon shape, epic spell penetration,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
epic weapon specialization,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance, improved stunning fist,
lasting inspiration, mighty rage, outsider shape,
terrifying rage, thundering rage, undead shape
These epic general feats cannot be selected when taking a level of paladin.
Epic paladin level progression
Lvl | Feats | HP range |
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21st | 105-210 | |
22nd | 110-220 | |
23rd | bonus feat | 115-230 |
24th | 120-240 | |
25th | 125-250 | |
26th | bonus feat | 130-260 |
27th | 135-270 | |
28th | 140-280 | |
29th | bonus feat | 145-290 |
30th | 150-300 | |
31st | 155-310 | |
32nd | bonus feat | 160-320 |
33rd | 165-330 | |
34th | 170-340 | |
35th | bonus feat | 175-350 |
36th | 180-360 | |
37th | 185-370 | |
38th | bonus feat | 190-380 |
39th | 195-390 | |
40th | 200-400 |
Prestige class tips
- The champion of Torm prestige class improves upon the paladin's already considerable melee and defensive abilities.
Notes
- Improved critical (whip) can be taken as epic paladin bonus feat (most likely a bug).
- A single level of paladin is used in some charisma-based bard (this is, however, impossible without an alignment change) and sorcerer character builds. In addition to improving all saving throws with divine grace, the paladin's weapon and armor proficiencies can be helpful. Sorcerers sometimes take a level in paladin very late in order to maximize the discipline skill as it is a cross class skill for sorcerers. (Maximizing discipline skill is a common practice in character building which allows the player to decrease the likelyhood of being victim of knockdown during combat.)