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'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]], [[Armor Proficiency (Heavy)|Heavy]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])
 
'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]], [[Armor Proficiency (Heavy)|Heavy]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])
   
'''[[Skill Points]]''': 2 + [[Int]] modifier ( (2 + [[Int]] modifer)* 4 at 1st level)
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'''[[Skill Points]]''': 2 + [[Int]] modifier ( (2 + [[Int]] modifer) * 4 at 1st level)
   
 
'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Taunt]]
 
'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Taunt]]

Revision as of 00:01, March 21, 2007

Ir paladin

Description: Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.

Alignment Restrictions: Lawful good only

Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Martial, Simple)

Skill Points: 2 + Int modifier ( (2 + Int modifer) * 4 at 1st level)

Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Taunt

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Divine Might, Divine Shield, Extra turning, Greater Spell Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic)

Primary Saving Throw(s): Fortitude

Base Attack Bonus: +1/level

Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Paladin

Special Abilities & Feats

Spells

Level 1

Level 2

Level 3

Level 4

Spells per Day

Paladins receive bonus spells based on their Wisdom ability modifier. A paladin with Wisdom 11 has a modifer of 0 and gets no bonus spells, so level 1 spells won't become available until class level 6. A paladin with Wisdom 12 or higher will receive bonus level 1 spells starting at class level 4. Wisdom 14 or higher will grant bonus level 2 spells starting at class level 8, and so on.

Class Level1234
1****
2****
3****
40***
50***
61***
71***
810**
910**
1011**
11110*
12111*
13111*
141110
152111
162211
172221
183221
193332
203333


Ife x2eppal

Epic Paladin

Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.

Hit Die: d10

Skill Points: 2 + Int modifier

Bonus Feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.

Epic Paladin Bonus Feats: Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus

Epic Selectable Class Feats: Blinding Speed

Prestige Class Tips

  • The Champion of Torm prestige class improves upon the paladin's already considerable melee and defensive abilities.

Notes

  • Improved critical (whip) can be taken as epic paladin bonus feat (most likely a bug).
  • A single level of paladin is used in some charisma-based bard and sorcerer character builds. In addition to improving all saving throws with Divine Grace, the paladin's weapon and armor proficiencies can be helpful. Sorcerers sometimes take the paladin level very late in order to maximize the Discipline skill as it is a cross class skill for sorcerers.
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