Description: Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.
Alignment restrictions: lawful good only
Hit die: d10
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)
Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, lore, parry, persuade, ride, taunt
Selectable class feats: ambidexterity, brew potion, craft wand, deflect arrows, divine might, divine shield, extra turning, greater spell focus, scribe scroll, spell focus, two-weapon fighting, weapon proficiency (exotic)
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Spellcasting: divine (wisdom based, armor related chance of spell failure is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell.
Spells
1st level spells | 2nd level spells | 3rd level spells | 4th level spells |
---|---|---|---|
Level progression
Paladins receive bonus spells based on their wisdom ability modifier. A paladin with wisdom 11 has a modifier of 0 and gets no bonus spells, so level 1 spells won't become available until class level 6. A paladin with wisdom 12 or higher will receive bonus level 1 spells starting at class level 4. Wisdom 14 or higher will grant bonus level 2 spells starting at class level 8, and so on.
Lvl | BAB | Saves | Feats | HP range | Spells per day | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | |||||
1st | +1 | +2 | +0 | +0 | divine grace, divine health, lay on hands | 5-10 | - | - | - | - | |
2nd | +2 | +3 | +0 | +0 | aura of courage, smite evil | 10-20 | - | - | - | - | |
3rd | +3 | +3 | +1 | +1 | remove disease, turn undead | 15-30 | - | - | - | - | |
4th | +4 | +4 | +1 | +1 | 20-40 | 0 | - | - | - | ||
5th | +5 | +4 | +1 | +1 | summon mount | 25-50 | 0 | - | - | - | |
6th | +6/+1 | +5 | +2 | +2 | 30-60 | 1 | - | - | - | ||
7th | +7/+2 | +5 | +2 | +2 | 35-70 | 1 | - | - | - | ||
8th | +8/+3 | +6 | +2 | +2 | 40-80 | 1 | 0 | - | - | ||
9th | +9/+4 | +6 | +3 | +3 | 45-90 | 1 | 0 | - | - | ||
10th | +10/+5 | +7 | +3 | +3 | 50-100 | 1 | 1 | - | - | ||
11th | +11/+6/+1 | +7 | +3 | +3 | 55-110 | 1 | 1 | 0 | - | ||
12th | +12/+7/+2 | +8 | +4 | +4 | 60-120 | 1 | 1 | 1 | - | ||
13th | +13/+8/+3 | +8 | +4 | +4 | 65-130 | 1 | 1 | 1 | - | ||
14th | +14/+9/+4 | +9 | +4 | +4 | 70-140 | 2 | 1 | 1 | 0 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | 75-150 | 2 | 1 | 1 | 1 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 80-160 | 2 | 2 | 1 | 1 | ||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 85-170 | 2 | 2 | 2 | 1 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 90-180 | 3 | 2 | 2 | 1 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 95-190 | 3 | 3 | 3 | 2 | ||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | 100-200 | 3 | 3 | 3 | 3 |
Epic paladin
Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.
Hit die: d10
Skill points: 2 + int modifier
Bonus feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
Epic paladin bonus feats: armor skin, devastating critical, epic spell focus, epic toughness, epic weapon focus, epic prowess, epic reputation, great smiting, greater spell focus, improved combat casting, overwhelming critical, perfect health, planar turning, spell focus
Epic selectable class feats: blinding speed
Epic paladin level progression
Lvl | Feats | HP range |
---|---|---|
21st | 105-210 | |
22nd | 110-220 | |
23rd | bonus feat | 115-230 |
24th | 120-240 | |
25th | 125-250 | |
26th | bonus feat | 130-260 |
27th | 135-270 | |
28th | 140-280 | |
29th | bonus feat | 145-290 |
30th | 150-300 | |
31st | 155-310 | |
32nd | bonus feat | 160-320 |
33rd | 165-330 | |
34th | 170-340 | |
35th | bonus feat | 175-350 |
36th | 180-360 | |
37th | 185-370 | |
38th | bonus feat | 190-380 |
39th | 195-390 | |
40th | 200-400 |
Prestige class tips
- The champion of Torm prestige class improves upon the paladin's already considerable melee and defensive abilities.
Notes
- Improved critical (whip) can be taken as epic paladin bonus feat (most likely a bug).
- A single level of paladin is used in some charisma-based bard (this is, however, impossible without an alignment change) and sorcerer character builds. In addition to improving all saving throws with divine grace, the paladin's weapon and armor proficiencies can be helpful. Sorcerers sometimes take a level in paladin very late in order to maximize the discipline skill as it is a cross class skill for sorcerers.
- Unlike in PnP, the Paladin does not receive an extra smite evil every five levels, nor does he gain the feat "detect evil".