Path of Ascension is a module designed as a persistent world by the AW clan. It was originally published as "AW Path of Ascension", but ultimately several variations appeared in the "Action" category of the GameSpy list of servers. While the original module does not require any hak paks, several variations require CEP. The suggested number of players is 8-32.
The original server had a team-oriented PvE atmosphere with light PvP (permission from DMs was required). The mod provided a baseline of action and quests to complete, but kept the PvP element of revenge, robbery, and PvP story creation open at the DMs discretion.
Path of Ascension was and still is a good outlet for both new comers and old players of Neverwinter Nights. The rules are not overly complicated, and role play is only sporadically existent. The possibility for reckless PvP incidents in the module does lead, however, to several cases of characters named "McStealy" or "Thief" annoying other players with no purpose.
Variations[edit | edit source]
Leonidas's Path of Ascension - Levels 1-40, No Item Restrictions(*) Pickpocketing allowed, but not recommended. PvP by mutual consent only. High Magic, Medium to High Income. Rest Anywhere. Leveling: Starts slow, then moves to high/very high.
Recommended Characters: Powergaming is recommended, and nearly required. Melee types have an easier going, but magic users are more powerful in the endgame. Epic endgame requires both types, as monsters are extremely tough.
This is a heavily edited version of PoA that contains many unique areas, including a "Gauntlet" with prizes worth the run. Weapons are not based on level restrictions, but weapons with greater than +5 bonuses require an epic character due to server side scripting. Certain weapons and armaments are "class only," and cannot be equipped via use of use magic device.