Pit fiends are the undisputed leaders of the baatezu. They are large and powerful humanoids with nasty fangs that drip with a vile green liquid.
Statistics[]
Race: outsider
Size: large
Alignment: lawful evil
Armor class: 30
Hit points: 123
Attack bonus: +19/+14/+9
Damage:
variant 1: d6+7 / d6+7 / 2d6+7 (claw / claw / bite creature weapons)
variant 2: d6+7 / d4+7 / 2d4+7 (claw / bite / slam creature weapons)
Abilities | ||
---|---|---|
strength | 25 | |
dexterity | 13 | |
constitution | 21 | |
intelligence | 20 | |
wisdom | 20 | |
charisma | 16 |
Damage immunity | |||
fire | 100% |
Damage resistance | |||
acid | 20/- | ||
cold | 20/- |
Regeneration: +5
Trained skills:(‡) concentration (24), hide (5), listen (26), move silently (18), search (26), spellcraft (26), spot (26)
Feats: cleave, darkvision, great cleave, improved initiative (variant 1 only), power attack, weapon proficiency (creature)
Blueprint:(‡) nw_devil001, x2_pitfiend001
Special abilities[]
A pit fiend is immune to poison.
The bite of a pit fiend inflicts devil chills and pit fiend ichor on monster hit. In addition, this creature can use its aura of fear once per day, and it can cast, as a spell-like ability, a number of spells with a caster level of 15. Specifically, it can cast meteor swarm once per day and each of the following six times per day: animate dead, charm person, create undead, dispel magic, fireball, hold person, improved invisibility, and wall of fire.