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== Notes ==
 
== Notes ==
 
*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
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* Outsiders turned via this feat get [[turn resistance]] equal to half their [[spell resistance]]. (Outsiders turned by other means, namely via the [[good domain|good]] or [[evil domain|evil]] domains, receive turn resistance equal to their [[spell resistance]].)
* The basic consequence of this feat is the same as the special ability of the [[good domain|good]] and [[evil domain]]s: outsiders are added to the list of races that can be turned. (The other details mentioned in the feat description are simply reiterations of what ''turn undead'' does.)
 
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* The turning level is the same as used by ''turn undead''.
* The second consequence of this feat regards [[turn resistance]]. Outsiders normally add their [[spell resistance]] to their turn resistance, but when the turner has ''planar turning'', they add only half their spell resistance.
 
* The ability requirements imply taking at least five (usually more) combined [[great wisdom]] and [[great charisma]] feats (or three of these feats plus ten levels of [[red dragon disciple]]).
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*Because of the charisma and wisdom requirements, at least five combined [[great wisdom]] and [[great charisma]] feats are required to take planar turning on single-class PCs, and even then it's only available at level 40 on a PC that started with an 18 and 17 in those two characteristics.
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*A more realistic build would use [[class#Multiclassing|multiclassing]]. [[Red dragon disciple]] grants two charisma over ten class levels, five epic [[Harper scout]] levels allow two bonus feats usable for [[great charisma]], and ten epic [[Champion of Torm]] levels grant five bonus feats usable for [[great wisdom]]. However in all these alternatives, the turn check suffers as the divine class is diluted.
* The combination of high ability requirements and limited benefits (particularly given the overlap with domain selection) make selection of this feat extremely rare.
 
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*The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make use of this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.
   
 
== Custom content notes ==
 
== Custom content notes ==
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