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(re-parenthesizing comparison to not having this feat)
(Notes: simplifying notes about minimum great ability feats)
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== Notes ==
 
== Notes ==
 
*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
* Outsiders turned via this feat get [[turn resistance]] equal to half their [[spell resistance]]. (Outsiders turned by other means, namely via the [[good domain|good]] or [[evil domain|evil]] domains, receive turn resistance equal to their [[spell resistance]].)
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* Outsiders turned via this feat get [[turn resistance]] equal to half their [[spell resistance]]. (Outsiders turned by other means, namely via the [[good domain|good]] or [[evil domain|evil]] domains, receive turn resistance equal to their spell resistance.)
 
* The turning level is the same as used by ''turn undead''.
 
* The turning level is the same as used by ''turn undead''.
*Because of the charisma and wisdom requirements, at least five combined [[great wisdom]] and [[great charisma]] feats are required to take planar turning on single-class PCs, and even then it's only available at level 40 on a PC that started with an 18 and 17 in those two characteristics.
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* The ability requirements imply taking at least five (usually more) combined [[great wisdom]] and [[great charisma]] feats (or three of these feats plus ten levels of [[red dragon disciple]]).
*A more realistic build would use [[class#Multiclassing|multiclassing]]. [[Red dragon disciple]] grants two charisma over ten class levels, five epic [[Harper scout]] levels allow two bonus feats usable for [[great charisma]], and ten epic [[Champion of Torm]] levels grant five bonus feats usable for [[great wisdom]]. However in all these alternatives, the turn check suffers as the divine class is diluted.
 
 
*The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make use of this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.
 
*The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make use of this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.
   

Revision as of 00:30, March 21, 2013

Ife x2plnrturn

Type of feat: general (epic)
Prerequisite: 21st level, wisdom 25+, charisma 25+, turn undead

Specifics: This feat allows outsiders to be turned like undead.

Use: selected automatic. If the character has twice as many levels as the outsiders have hit dice, the outsiders are instantly destroyed.

Notes

  • Requires Hordes of the Underdark.
  • Outsiders turned via this feat get turn resistance equal to half their spell resistance. (Outsiders turned by other means, namely via the good or evil domains, receive turn resistance equal to their spell resistance.)
  • The turning level is the same as used by turn undead.
  • The ability requirements imply taking at least five (usually more) combined great wisdom and great charisma feats (or three of these feats plus ten levels of red dragon disciple).
  • The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make use of this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.

Custom content notes

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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