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(Notes: emphasize that this is better than good/evil domains)
(Notes: Better compare / contrast with good/evil domains?)
 
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== Notes ==
 
== Notes ==
 
*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
* Outsiders turned via this feat get [[turn resistance]] equal to only half their [[spell resistance]]. (Outsiders turned by other means, namely via the [[good domain|good]] or [[evil domain|evil]] domains, receive turn resistance equal to their spell resistance.)
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* The basic consequence of this feat is the same as the special ability of the [[good domain|good]] and [[evil domain]]s: outsiders are added to the list of races that can be turned. (The other details mentioned in the feat description are simply reiterations of what ''turn undead'' does.)
* The turning level is the same as used by ''turn undead''.
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* The second consequence of this feat regards [[turn resistance]]. Outsiders normally add their [[spell resistance]] to their turn resistance, but when the turner has ''planar turning'', they add only half their spell resistance.
 
* The ability requirements imply taking at least five (usually more) combined [[great wisdom]] and [[great charisma]] feats (or three of these feats plus ten levels of [[red dragon disciple]]).
 
* The ability requirements imply taking at least five (usually more) combined [[great wisdom]] and [[great charisma]] feats (or three of these feats plus ten levels of [[red dragon disciple]]).
 
* The combination of high ability requirements and limited benefits (particularly given the overlap with domain selection) make selection of this feat extremely rare.
 
* The combination of high ability requirements and limited benefits (particularly given the overlap with domain selection) make selection of this feat extremely rare.

Latest revision as of 14:30, April 13, 2013

Ife x2plnrturn

Type of feat: general (epic)
Prerequisite: 21st level, wisdom 25+, charisma 25+, turn undead

Specifics: This feat allows outsiders to be turned like undead.

Use: selected automatic. If the character has twice as many levels as the outsiders have hit dice, the outsiders are instantly destroyed.

Notes Edit

  • Requires Hordes of the Underdark.
  • The basic consequence of this feat is the same as the special ability of the good and evil domains: outsiders are added to the list of races that can be turned. (The other details mentioned in the feat description are simply reiterations of what turn undead does.)
  • The second consequence of this feat regards turn resistance. Outsiders normally add their spell resistance to their turn resistance, but when the turner has planar turning, they add only half their spell resistance.
  • The ability requirements imply taking at least five (usually more) combined great wisdom and great charisma feats (or three of these feats plus ten levels of red dragon disciple).
  • The combination of high ability requirements and limited benefits (particularly given the overlap with domain selection) make selection of this feat extremely rare.

Custom content notes Edit

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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