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(putting in more cases to cover the bases, general rewording)
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==Notes==
 
==Notes==
 
*Requires [[Hordes of the Underdark]].
 
*Requires [[Hordes of the Underdark]].
*Outsiders turned via this feat get [[turn resistance]] equal to half their [[spell resistance]]. Outsiders turned by other means, namely via the [[good domain|good]] or [[evil domain|evil]] domains, receive turn resistance equal to their spell resistance.
+
*Outsiders turned via this feat get [[turn resistance]] equal to half their [[spell resistance]]. (Outsiders turned by other means, namely via the [[good domain|good]] or [[evil domain|evil]] domains, receive turn resistance equal to their spell resistance.)
*Because of the charisma and wisdom requirements, at least five combined [[Great wisdom]] and [[Great charisma]] feats are required to take Planar Turning, and even then only at level 40 with a PC that started with an 18 and 17 in those two characteristics.
+
*Because of the charisma and wisdom requirements, at least five combined [[great wisdom]] and [[great charisma]] feats are required to take planar turning ([[red dragon disciple]] can grant two charisma towards this five, but consumes ten class levels), and even then only at level 40 with a PC that started with an 18 and 17 in those two characteristics.
*An alternative approach is to take Champion of Torm as an Epic PC, gaining enough class-associated [[Great wisdom]] feats so as to allow for a more realistic build. The drawback is that such a PC will need to start with such a low wisdom score that they will be unable to cast most of their higher level divine spells until midway into Epic levels. Class levels in cleric or paladin, required for the turn check itself, also need to be sacrificed.
+
*An alternative approach is to take [[champion of Torm]] as an epic PC, gaining five great wisdom feats in only ten levels so as to allow for a more realistic build. The drawback for clerics is that there is not a similar boost in charisma, so their higher level spells may have to be delayed till epic levels when they finally get the wisdom boost. Epic [[Harper scout]] levels can help relieve the charisma stress (through one great charisma feat in the first level or two over five levels). The turn check will suffer when it is diluted with these classes.
 
*The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.
 
*The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.
   

Revision as of 22:02, 7 March 2013

Planar turning

Type of feat: general (available every three level-ups) (epic)
Prerequisite: 21st level, wisdom 25+, charisma 25+, turn undead

Specifics: This feat allows outsiders to be turned like undead.

Use: selected automatic. If the character has twice as many levels in the turning class as the outsiders have hit dice, the outsiders are instantly destroyed.

Notes

  • Requires Hordes of the Underdark.
  • Outsiders turned via this feat get turn resistance equal to half their spell resistance. (Outsiders turned by other means, namely via the good or evil domains, receive turn resistance equal to their spell resistance.)
  • Because of the charisma and wisdom requirements, at least five combined great wisdom and great charisma feats are required to take planar turning (red dragon disciple can grant two charisma towards this five, but consumes ten class levels), and even then only at level 40 with a PC that started with an 18 and 17 in those two characteristics.
  • An alternative approach is to take champion of Torm as an epic PC, gaining five great wisdom feats in only ten levels so as to allow for a more realistic build. The drawback for clerics is that there is not a similar boost in charisma, so their higher level spells may have to be delayed till epic levels when they finally get the wisdom boost. Epic Harper scout levels can help relieve the charisma stress (through one great charisma feat in the first level or two over five levels). The turn check will suffer when it is diluted with these classes.
  • The combination of characteristic requirements, dubious benefit, and the ability for clerics to turn outsiders through simple domain selection, make this feat rare to the point of nonexistence. Persistent world creators who wish to see Planar Turning used in their modules should consider relaxing the requirements through engine changes.

Custom content notes

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.