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Description: Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy.

Plant

Domain Special Abilities[]

Able to turn vermin as if they were undead.

Bonus Spells[]

Notes[]

  • The cleric can turn vermin without penalty as if they were undead.
  • Sun domain improves the strength of turning.
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