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The PlayVoiceChat() NWScript command causes a creature object to play one of the sounds from its soundset.

Definition[]

void PlayVoiceChat (int nVoiceChatID, object oTarget=OBJECT_SELF)

int nVoiceChatID
A VOICE_CHAT_* constant (an integer) indicating which line from the soundset to play.
object oTarget
The object whose soundset will be used and that will play the sound.

See also[]

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