- This article covers the layout of the file; for the default contents, see poison.2da (contents).
The poison.2da
file is the .2da file that defines the poisons available in the game (excluding on-hit poisons). This specifies the effects that occur initially and after a minute, as well as the difficulty class of each poison.
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
Label | The name of the poison for the benefit of human readers. The name used by the game is specified in the Name column. |
Name | The StringRef to use for the name of this poison. |
Save_DC | The DC used for saving throws to resist this poison. |
Handle_DC | Not used (vials of poison use on-hit poisons instead of the poisons defined in this file) |
Dice_1 | The number of sides on the die rolled for the initial ability damage. This is allowed to be 1, indicating no variability. |
Dam_1 | The number of dice rolled for the initial ability damage. |
Default_1 | The ability that suffers the initial damage, as a three-letter abbreviation (STR, DEX, CON, INT, WIS, or CHA). |
Script_1 | The name of the script to execute when the poison is initially applied. This is used by some poisons to produce special effects, such as the paralysis of carrion crawler brain juice. |
Dice_2 | The number of sides on the die rolled for the final ability damage. This is allowed to be 1, indicating no variability. |
Dam_2 | The number of dice rolled for the final ability damage. |
Default_2 | The ability that suffers the final damage, as a three-letter abbreviation (STR, DEX, CON, INT, WIS, or CHA). |
Script_2 | The name of the script to execute (after a minute) if the second save fails. This is used by some poisons to produce special effects, such as the sleep of blue whinnis. |
Cost | A number |
OnHitApplied | Set to 0 for most poisons, 1 for blade bane. |
VFX_Impact | Either VFX_IMP_POISON_S or VFX_IMP_POISON_L, indicating the visual effect to use when this poison is applied. |