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This article covers the layout of the file; for the default contents, see poison.2da (contents).

The poison.2da file is the .2da file that defines the poisons available in the game (excluding on-hit poisons). This specifies the effects that occur initially and after a minute, as well as the difficulty class of each poison.

Columns of poison.2da
Name Description
ID (no actual name) Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion.
Label The name of the poison for the benefit of human readers. The name used by the game is specified in the Name column.
Name The StringRef to use for the name of this poison.
Save_DC The DC used for saving throws to resist this poison.
Handle_DC Not used (vials of poison use on-hit poisons instead of the poisons defined in this file)
Dice_1 The number of sides on the die rolled for the initial ability damage. This is allowed to be 1, indicating no variability.
Dam_1 The number of dice rolled for the initial ability damage.
Default_1 The ability that suffers the initial damage, as a three-letter abbreviation (STR, DEX, CON, INT, WIS, or CHA).
Script_1 The name of the script to execute when the poison is initially applied. This is used by some poisons to produce special effects, such as the paralysis of carrion crawler brain juice.
Dice_2 The number of sides on the die rolled for the final ability damage. This is allowed to be 1, indicating no variability.
Dam_2 The number of dice rolled for the final ability damage.
Default_2 The ability that suffers the final damage, as a three-letter abbreviation (STR, DEX, CON, INT, WIS, or CHA).
Script_2 The name of the script to execute (after a minute) if the second save fails. This is used by some poisons to produce special effects, such as the sleep of blue whinnis.
Cost A number
OnHitApplied Set to 0 for most poisons, 1 for blade bane.
VFX_Impact Either VFX_IMP_POISON_S or VFX_IMP_POISON_L, indicating the visual effect to use when this poison is applied.