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Protection from alignment
Protection from evil
Protection from good

Spell level: bard 1; cleric 1; paladin 1; sorcerer/wizard 1

Innate level: 1
School: abjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no

Description: When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to AC, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Notes[]

  • To quickslot protection from good, right-click the quickslot and choose the spell in the radial menu. Dragging the spell from the spellbook to the quickslot will only place protection from evil there.
  • An aura of fear counts as a mind-affecting spell-like ability.
  • This spell is invaluable in a PvM setting where most monsters have an evil alignment, especially when saving throw auto-failure on 1 is not disabled.
  • In a PvP setting, players often use this spell to protect themselves from both good and evil.
  • For immunity to mind spells used by opponents of any (including neutral) alignment, see mind blank and clarity.
  • If a potion of this spell is made (typically via brew potion), and if that potion is fed to an associate, then the associate is protected from evil.

Custom content notes[]

  • scripts:
    • protection from good: NW_S0_PrGood
    • protection from evil: NW_S0_PrEvil

External links[]

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