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'''Duration''': 1 [[Hour]] / Level
 
'''Duration''': 1 [[Hour]] / Level
   
'''Description''': When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to [[AC]], +2 to all [[Saving throw|saving throws]], and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
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'''Description''': When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to [[AC]], +2 to all [[Saving throw|saving throws]], and immunity to any [[mind-affecting]] spells and spell-like abilities used by creatures of the chosen alignment.
   
 
==Notes==
 
==Notes==

Revision as of 23:58, 2 January 2006

Protection from Alignment
Protection from Evil
Protection from Good

Caster Level: Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1

Innate Level: 1

School: Abjuration

Component(s): V, S

Range: Touch

Save: Harmless

Spell Resistance: No

Area of Effect/Target: Single

Duration: 1 Hour / Level

Description: When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to AC, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Notes

  • To quickslot Protection from Good, right-click the quickslot and choose the spell in the radial menu. Dragging the spell from the spellbook to the quickslot will only place Protection from Evil there.
  • This spell is invaluable to make yourself immune to fear auras as well as other mind affecting spells and abilities from most evil aligned monsters in a PvM setting, especially when auto failure to 1 is enabled.
  • In a PvP sense you will often see players with both the good and evil protection up. For protection from mind spells versus neutral ( or all ) opponents see Mind Blank or Clarity.