Caster Level: Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Component(s): V, S
Range: Touch
Save: Harmless
Spell Resistance: No
Area of Effect/Target: Single
Duration: 1 Hour / Level
Description: When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to AC, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Notes
- To quickslot Protection from Good, right-click the quickslot and choose the spell in the radial menu. Dragging the spell from the spellbook to the quickslot will only place Protection from Evil there.
- This spell is invaluable to make yourself immune to fear auras as well as other mind affecting spells and abilities from most evil aligned monsters in a PvM setting, especially when auto failure to 1 is enabled.
- In a PvP sense you will often see players with both the good and evil protection up. For protection from mind spells versus neutral ( or all ) opponents see Mind blank or Clarity.