PvP is an abbreviation for "Player versus Player," which refers to combat between player characters. Such combat is rare in traditional Dungeons & Dragons, but is more common in computer games where the AI often fails to provide a challenge.
Neverwinter Nights allows PvP to occur, but BioWare has declared that the game is not, has never been, and never will be balanced for PvP. Thus, multiplayer servers that encourage PvP typically employ customizations to provide PvP balance.
See also[]
- PvP setting: The setting of an area or server that governs the extent of PvP allowed.