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The '''PvP setting''' of an [[area]] determines against whom a [[player character]] may take hostile actions. This setting also influences the reaction type (friendly, neutral, or hostile) between characters. The three settings available, in order from least to most restrictive, are '''Full PvP''', '''Party PvP''', and '''No PvP'''. An area's setting can be made more (but not less) restrictive by the [[difficulty setting]] and (in multiplayer) a [[server]] setting. The effective setting of the current area is reported to the player as a server message in the chat window upon entering an area.
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The '''PvP setting''' of an [[area]] determines against whom a [[player character]] (PC) may take hostile actions. This setting also influences the reaction type (friendly, neutral, or hostile) between characters. The three settings available, in order from least to most restrictive, are '''Full PvP''', '''Party PvP''', and '''No PvP'''. An area's setting can be made more (but not less) restrictive by the [[difficulty setting]] and (in multiplayer) a [[server]] setting. The effective setting of the current area is reported to the player as a server message in the chat window upon entering an area.
   
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== Actions ==
'''Full PvP''' (Player vs. Player) refers to a condition where it is possible for a [[player character]]'s hostile action to affect another player character. This condition comes into effect only under the "D&D hardcode rules" and "very difficult" [[difficulty setting]]s. Furthermore, this condition can be set on an area-by-area basis.
 
   
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'''Full PvP:''' When full PvP is in effect, a PC can take hostile actions against any other PC. This includes outright attacks, [[pick pocket]] attempts, and (presumably accidentally) affecting party members with harmful area of effect spells that do not specifically exclude friends (such as ''[[fireball]]''). That is, the full range of '''P'''layer '''v'''ersus '''P'''layer actions are available. This setting is only available under the "D&D hardcode rules" and "very difficult" difficulty settings.
== Hostile actions ==
 
   
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'''Party PvP:''' When party PvP is in effect, a PC can take hostile actions against any PC not in the same party. This is similar to the full PvP setting, but protects party members from hostile actions. This setting is only available under the "D&D hardcode rules" and "very difficult" difficulty settings.
PvP actions can be purposeful or accidental. For instance, only during full PvP may a player character pickpocket an ally or collaterally damage an ally with an [[area of effect]] spell.
 
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'''No PvP:''' When no PvP is in effect, a PC cannot take hostile actions against any other PC.
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== Reactions ==
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'''Full PvP:''' Under the full PvP setting, two PCs can be hostile to each other if they are not in the same party and the players have used the toggle in the player list to indicate dislike of each other. All other PCs are considered neutral to each other (even if they are in the same party).
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'''Party PvP:''' Under the party PvP setting, two PCs can be hostile to each other if they are not in the same party and the players have used the toggle in the player list to indicate dislike of each other. PCs in the same party are considered friendly. All other PCs are considered neutral to each other.
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'''No PvP:''' Under the no PvP setting all PCs are considered friendly to each other.
   
 
[[Category: Neverwinter Nights]]
 
[[Category: Neverwinter Nights]]

Revision as of 14:04, 5 October 2009

The PvP setting of an area determines against whom a player character (PC) may take hostile actions. This setting also influences the reaction type (friendly, neutral, or hostile) between characters. The three settings available, in order from least to most restrictive, are Full PvP, Party PvP, and No PvP. An area's setting can be made more (but not less) restrictive by the difficulty setting and (in multiplayer) a server setting. The effective setting of the current area is reported to the player as a server message in the chat window upon entering an area.

Actions

Full PvP: When full PvP is in effect, a PC can take hostile actions against any other PC. This includes outright attacks, pick pocket attempts, and (presumably accidentally) affecting party members with harmful area of effect spells that do not specifically exclude friends (such as fireball). That is, the full range of Player versus Player actions are available. This setting is only available under the "D&D hardcode rules" and "very difficult" difficulty settings.

Party PvP: When party PvP is in effect, a PC can take hostile actions against any PC not in the same party. This is similar to the full PvP setting, but protects party members from hostile actions. This setting is only available under the "D&D hardcode rules" and "very difficult" difficulty settings.

No PvP: When no PvP is in effect, a PC cannot take hostile actions against any other PC.

Reactions

Full PvP: Under the full PvP setting, two PCs can be hostile to each other if they are not in the same party and the players have used the toggle in the player list to indicate dislike of each other. All other PCs are considered neutral to each other (even if they are in the same party).

Party PvP: Under the party PvP setting, two PCs can be hostile to each other if they are not in the same party and the players have used the toggle in the player list to indicate dislike of each other. PCs in the same party are considered friendly. All other PCs are considered neutral to each other.

No PvP: Under the no PvP setting all PCs are considered friendly to each other.