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m (.2da name correction)
 
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[[Image:Ife qmaster.gif|right|Quick to Master]]
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{{feat
'''Type of Feat''': [[Race]]
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|type=race
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|prereq=[[human]]
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|desc=Humans start with an extra [[feat]] at character generation.
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|use=automatic
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|icon=ife_qmaster.gif
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}}
   
'''Prerequisite''': [[Human]]
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== Builder notes ==
   
'''Specifics''': Humans start with an extra feat at character generation.
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'''Item feat:''' no
   
'''Use''': Automatic
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This feat is only an information source for players. As it has no effect in the game (and since [[non-player character|NPC]]s are not limited in the number of feats they can have anyway) the only reason to give ''quick to master'' to an NPC is if its [[character sheet]] will be visible to a player, such as is the case for a [[henchman]].
   
== Builder Notes ==
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== Custom content notes ==
   
'''Item Feat''': No
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'''Removable:''' no, icon only
   
This feat is only a information source for players. It doesn't do anything in game. so adding it to a NPC is really pointless. The only reason to have this on a NPC is if it's a Henchmen and is based on a real build.
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'''Reusable:''' no, icon only
   
== Custom Content Notes ==
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'''Script:''' [[hardcoded]]
   
'''Removable''': No, Icon Only
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The extra feat is hardcoded to line 6 in <code>[[racialtypes.2da]]</code>, so removing ''quick to master'' from humans will not remove the extra feat or the extra skill points gained by humans. Nor will giving ''quick to master'' to another race give that race an extra feat at character creation.
 
'''Reusable''': No, Icon Only
 
 
'''Script''': Hardcoded
 
 
This feat is hardcoded to racial line 6. ([[Human]]) so removing it from [[race_feat_human.2da]] will only remove the feat icon. it will not remove the extra feat or the extra skill points gained by Humans.
 
 
[[category:feats]]
 

Latest revision as of 20:23, December 3, 2010

Ife qmaster

Type of feat: race
Prerequisite: human

Specifics: Humans start with an extra feat at character generation.

Use: automatic

Builder notes Edit

Item feat: no

This feat is only an information source for players. As it has no effect in the game (and since NPCs are not limited in the number of feats they can have anyway) the only reason to give quick to master to an NPC is if its character sheet will be visible to a player, such as is the case for a henchman.

Custom content notes Edit

Removable: no, icon only

Reusable: no, icon only

Script: hardcoded

The extra feat is hardcoded to line 6 in racialtypes.2da, so removing quick to master from humans will not remove the extra feat or the extra skill points gained by humans. Nor will giving quick to master to another race give that race an extra feat at character creation.

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