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m (Quick to Master moved to Quick to master: Great Renaming)
m (Converting to feat template)
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{{feat
[[Image:Ife qmaster.gif|right|Quick to Master]]
 
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|type=race
'''Type of feat''': [[Race]]
 
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|prereq=[[human]]
 
 
|desc=Humans start with an extra [[feat]] at character generation.
'''Prerequisite''': [[Human]]
 
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|use=automatic
 
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|icon=ife_qmaster.gif
'''Specifics''': Humans start with an extra feat at character generation.
 
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}}
 
'''Use''': Automatic
 
   
 
== Builder notes ==
 
== Builder notes ==
   
'''Item feat''': No
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'''Item feat:''' no
   
This [[feat]] is only an information source for players. It doesn't do anything in game, so adding it to an [[NPC]] is really pointless. The only reason to have this on an NPC is if it's a [[henchman|henchmen]], and it's based on a real build.
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This feat is only an information source for players. As it has no effect in the game (and since [[non-player character|NPC]]s are not limited in the number of feats they can have anyway) the only reason to give ''quick to master'' to an NPC is if its [[character sheet]] will be visible to a player, such as is the case for a [[henchman]].
   
 
== Custom content notes ==
 
== Custom content notes ==
   
'''Removable''': No, icon only
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'''Removable:''' no, icon only
 
'''Reusable''': No, icon only
 
   
'''Script''': Hardcoded
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'''Reusable:''' no, icon only
   
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'''Script:''' [[hardcoded]]
This feat is [[hardcoded]] to [[race.2da|racial]] line 6 ([[human]]), so removing it from [[race_feat_human.2da]] will only remove the feat icon; it will not remove the extra feat or the extra skill points gained by humans.
 
   
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The extra feat is hardcoded to line 6 in [[race.2da]], so removing ''quick to master'' from humans will not remove the extra feat or the extra skill points gained by humans. Nor will giving ''quick to master'' to another race give that race an extra feat at character creation.
[[Category:Feats]]
 

Revision as of 04:11, 5 April 2009

Quick to master

Type of feat: race
Prerequisite: human

Specifics: Humans start with an extra feat at character generation.

Use: automatic

Builder notes

Item feat: no

This feat is only an information source for players. As it has no effect in the game (and since NPCs are not limited in the number of feats they can have anyway) the only reason to give quick to master to an NPC is if its character sheet will be visible to a player, such as is the case for a henchman.

Custom content notes

Removable: no, icon only

Reusable: no, icon only

Script: hardcoded

The extra feat is hardcoded to line 6 in race.2da, so removing quick to master from humans will not remove the extra feat or the extra skill points gained by humans. Nor will giving quick to master to another race give that race an extra feat at character creation.