NWNWiki
NWNWiki
3,718
pages
mNo edit summary
(lol :) again)
 
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[Image:Ife quicken.gif|right|Quicken Spell]]
+
[[Image:Ife quicken.gif|right|Quicken spell]]
  +
[[Image:Gui_quicken.png|right|Quickened indicator]]
'''Type of Feat''': [[Metamagic]]
 
  +
{{feat
  +
|type=metamagic
  +
|prereq=ability to cast 4th-level [[spell]]s
  +
|reqfor=[[automatic quicken spell]]
 
|desc=Quickened spells can be cast instantaneously, making them invulnerable to [[counterspell]]s or interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round.
 
|use=Quickened spells occupy [[spell slot]]s four levels higher than normal.
  +
|bonus1=wizard
  +
}}
   
 
== Notes ==
'''Prerequisite''': Cast 4th-level spells, Any of the following classes: [[Bard]], [[Cleric]], [[Red Dragon Disciple]], [[Druid]], [[Harper Scout]], [[Shadowdancer]], [[Sorcerer]] or [[Wizard]].
 
  +
* This feat has the same effect on casting time as [[haste]]. Casting a quickened spell while hastened does not further reduce casting time.
  +
*The in-game description is incorrect in regards to interruption and countering.
  +
**Quickened spells can be interrupted if damage is received and the [[concentration]] check is failed. However, a quickened spell does not provoke an [[attack of opportunity]], so the chance of receiving damage at the right moment is decreased.
  +
**Quickened spells can be countered normally, unless the caster is hastened. If the caster is hastened, the counterspeller must also be hastened to successfully counterspell.
  +
*The following spells cannot be quickened (in addition to all level 6, 7, 8, and 9 spells, which cannot be quickened due to the lack of spell slots above level 9):
  +
**[[greater shadow conjuration]],
  +
**[[lesser dispel]],
  +
**[[shadow conjuration]], and
  +
**[[ultravision]].
  +
*This feat can only be selected when gaining a level of [[bard]], [[cleric]], [[red dragon disciple]], [[druid]], [[Harper scout]], [[shadowdancer]], [[sorcerer]], or [[wizard]].
   
 
== Builder notes ==
'''Required for''': [[Automatic Quicken Spell I - III|Automatic Quicken Spell]]
 
 
'''Item feat:''' No, but it can be added with custom content.
   
 
== Custom content notes ==
'''Specifics''': Quickened spells can be cast instantaneously, making them invulnerable to counterspells or interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round.
 
   
 
'''Removable:''' yes
'''Use''': Quickened spells occupy spell slots four levels higher than normal.
 
   
 
'''Reusable:''' yes
==Notes==
 
*Quicken spell does not work in combination with [[Haste]]
 
*While the description says that a quickened spell is "invulnerable to [[counterspell]]s and interruption", this is not the truth.
 
*Using quicken spell does however immunize the caster against attacks of opportunity caused by casting a spell.
 
   
 
'''Script:''' hardcoded
==Builder notes==
 
'''Item feat''': No, But it can be added with custom content.
 
   
 
*This feat can be added to [[iprp_feats.2da]] and work as an item feat, but [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or casting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
==Custom content notes==
 
 
*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
'''Removable''': Yes
 
  +
[[category:feats restricted by class]]
 
'''Reusable''': Yes
 
 
'''Script''': Hardcoded
 
 
*This feat can be added to [[iprp_feats.2da]] and work as a item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equiped while preparing his/hers [[spellbook]] and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as a item feat.
 
*Custom spells should have [[script]] support for this feat.
 
*Custom classes need to have this feat in their feat list or they will not beable to select it without modifications of [[feat.2da]].
 
 
[[Category:Feats]]
 
[[Category:Spells]]
 
[[Category:Metamagic Feats]]
 
[[Category:Wizard Bonus Feats]]
 

Latest revision as of 21:59, 12 December 2012

Quicken spell
Quickened indicator

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 4th-level spells
Required for: automatic quicken spell

Specifics: Quickened spells can be cast instantaneously, making them invulnerable to counterspells or interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round.

Use: Quickened spells occupy spell slots four levels higher than normal.

Notes[]

  • This feat has the same effect on casting time as haste. Casting a quickened spell while hastened does not further reduce casting time.
  • The in-game description is incorrect in regards to interruption and countering.
    • Quickened spells can be interrupted if damage is received and the concentration check is failed. However, a quickened spell does not provoke an attack of opportunity, so the chance of receiving damage at the right moment is decreased.
    • Quickened spells can be countered normally, unless the caster is hastened. If the caster is hastened, the counterspeller must also be hastened to successfully counterspell.
  • The following spells cannot be quickened (in addition to all level 6, 7, 8, and 9 spells, which cannot be quickened due to the lack of spell slots above level 9):
  • This feat can only be selected when gaining a level of bard, cleric, red dragon disciple, druid, Harper scout, shadowdancer, sorcerer, or wizard.

Builder notes[]

Item feat: No, but it can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and work as an item feat, but wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or casting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.