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[[Image:Ir ranger.gif|right|Ranger]]
 
[[Image:Ir ranger.gif|right|Ranger]]
'''Description''': Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a [[druid]] does, and like a druid he is often accompanied by [[Animal Companion (feat)|animal companions]].
+
'''Description''': Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a [[druid]] does, and like a druid he is often accompanied by [[animal companion (feat)|animal companions]].
   
'''Alignment Restrictions''': None
+
'''Alignment restrictions:''' none
   
'''[[Hit Die]]''': d10
+
'''[[Hit die]]:''' d10
   
'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])
+
'''Proficiencies:''' armor ([[armor proficiency (light)|light]], [[armor proficiency (medium)|medium]]), [[shield proficiency|shields]], weapons ([[weapon proficiency (martial)|martial]], [[weapon proficiency (simple)|simple]])
   
'''[[Skill Points]]''': 4 + [[Int]] modifier ( (4 + [[Int]] modifer)* 4 at 1st level)
+
'''[[Skill point]]s:''' 4 + [[int]] modifier ( (4 + int modifier) * 4 at 1st level)
   
'''Skills''': [[Animal empathy]], [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore]], [[Move silently]], [[Parry]], [[Search]], [[Set trap]], [[Spot]]
+
'''Skills:''' [[animal empathy]], [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[discipline]], [[Heal (skill)|heal]], [[hide]], [[listen]], [[lore]], [[move silently]], [[parry]], [[ride]], [[search]], [[set trap]], [[spot]]
   
  +
'''Unavailable feats:'''
'''Selectable Class Feats''': [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Scribe Scroll]], [[Skill Focus]] ([[animal empathy]]), [[Spell Focus]], [[Weapon Proficiency %28Exotic%29]]
 
  +
[[ambidexterity]], [[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[quicken spell]], [[two-weapon fighting]], [[weapon specialization]]
  +
<br />These [[general feat]]s cannot be selected when taking a level of ranger.
   
'''Bonus Feats''': [[Favored Enemy]], [[Greater Spell Focus]]
+
'''Bonus feats:''' [[favored enemy]], [[greater spell focus]]
   
'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]]
+
'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]]
   
'''[[Base Attack Bonus]]: +1/level
+
'''[[Base attack bonus]]:''' +1/level
   
'''Spellcasting''': [[Divine]] ([[Wisdom]]-based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.
+
'''Spellcasting:''' [[Divine]] ([[spell failure]] from armor is ignored), [[wisdom]]-based (a base wisdom score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified wisdom, and the wisdom modifier affects spell [[difficulty class|DCs]]), and requires preparation.
   
 
[[Image:Ranger.jpg|Ranger]]
 
[[Image:Ranger.jpg|Ranger]]
   
  +
== Spells ==
*Level 1 [[Dual-wield (feat)|Dual-wield]], [[Favored Enemy]], [[Trackless Step]]
 
*Level 5 Favored Enemy
 
*Level 6 [[Animal Companion (feat)|Animal Companion]]
 
*Level 9 [[Improved Two-Weapon Fighting]]
 
*Level 10 Favored Enemy
 
*Level 15 Favored Enemy
 
*Level 20 Favored Enemy
 
*Level 25 Favored Enemy
 
*Level 30 Favored Enemy
 
*Level 35 Favored Enemy
 
*Level 40 Favored Enemy
 
   
  +
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
==Spells==
 
  +
|- style="background:#c0c0c0"
<u>Level 1</u>
 
  +
!1st level spells
  +
!2nd level spells
  +
!3rd level spells
  +
!4th level spells
  +
|- align=left valign=top
  +
|
 
*[[Camouflage]]
 
*[[Camouflage]]
 
*[[Cure light wounds]]
 
*[[Cure light wounds]]
Line 44: Line 42:
 
*[[Magic fang]]
 
*[[Magic fang]]
 
*[[Resist elements]]
 
*[[Resist elements]]
*[[Summon creature I]]
+
*[[Summon creature I]]&nbsp;
 
*[[Ultravision]]
 
*[[Ultravision]]
   
  +
|
<u>Level 2</u>
 
*[[Cat's grace (spell)|Cat's grace]]
+
*[[Cat's grace]]
 
*[[Hold animal]]
 
*[[Hold animal]]
 
*[[One with the land]]
 
*[[One with the land]]
*[[Protection from elements]]
+
*[[Protection from elements]]&nbsp;
 
*[[Sleep (spell)|Sleep]]
 
*[[Sleep (spell)|Sleep]]
 
*[[Summon creature II]]
 
*[[Summon creature II]]
   
  +
|
<u>Level 3</u>
 
 
*[[Aid]]
 
*[[Aid]]
 
*[[Blade thirst]]
 
*[[Blade thirst]]
*[[Cure moderate wounds]]
+
*[[Cure moderate wounds]]&nbsp;
 
*[[Invisibility purge]]
 
*[[Invisibility purge]]
 
*[[Greater magic fang]]
 
*[[Greater magic fang]]
 
*[[Neutralize poison]]
 
*[[Neutralize poison]]
*[[Remove disease (spell)|Remove disease]]
+
*[[Remove disease]]
 
*[[Summon creature III]]
 
*[[Summon creature III]]
   
  +
|
<u>Level 4</u>
 
 
*[[Cure serious wounds]]
 
*[[Cure serious wounds]]
*[[Freedom of movement]]
+
*[[Freedom of movement]]&nbsp;
 
*[[Mass camouflage]]
 
*[[Mass camouflage]]
 
*[[Polymorph self]]
 
*[[Polymorph self]]
 
*[[Summon creature IV]]
 
*[[Summon creature IV]]
  +
|}
  +
  +
== Level progression ==
  +
  +
The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the [[spot]], [[listen]], and [[taunt]] skills.
   
  +
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
==Spells per Day==
 
  +
|- style="background:#c0c0c0"
{|border=1 cellpadding=5 cellspacing=0
 
  +
!Level
!<u>Class Level</u>!!<u>1</u>!!<u>2</u>!!<u>3</u>!!<u>4</u>
 
  +
!BAB
|-
 
  +
!colspan=3|Saves
|1||*||*||*||*
 
  +
!Feats
|-
 
  +
!HP range
|2||*||*||*||*
 
  +
!rowspan=22 style="background:#ffffff"|&nbsp;
|-
 
  +
!colspan=4|Base spells per day
|3||*||*||*||*
 
  +
!rowspan=22 style="background:#ffffff"|&nbsp;
|-
 
  +
!rowspan=2|Bonuses vs.<br />fav. enemy
|4||0||*||*||*
 
  +
|- style="background:#c0c0c0"
|-
 
  +
!colspan=2|
|5||0||*||*||*
 
  +
!Fort
|-
 
  +
!Ref
|6||1||*||*||*
 
  +
!Will
|-
 
  +
!colspan=2|
|7||1||*||*||*
 
  +
!1st
|-
 
  +
!2nd
|8||1||0||*||*
 
  +
!3rd
|-
 
  +
!4th
|9||1||0||*||*
 
  +
|- align=center
|-
 
  +
|1st || +1 || +2 || +0 || +0 ||align=left|bonus feat, [[Dual-wield (feat)|dual-wield]], [[trackless step]] &nbsp;
|10||1||1||*||*
 
  +
|5-10 || - || - || - || - || +1
|-
 
  +
|- align=center
|11||1||1||0||*
 
  +
|2nd || +2 || +3 || +0 || +0 ||align=left|
|-
 
|12||1||1||1||*
+
|10-20 || - || - || - || - || +1
  +
|- align=center
|-
 
|13||1||1||1||*
+
|3rd || +3 || +3 || +1 || +1 ||align=left|
  +
|15-30 || - || - || - || - || +1
|-
 
  +
|- align=center
|14||1||1||1||0
 
  +
|4th || +4 || +4 || +1 || +1 ||align=left|
|-
 
|15||2||1||1||1
+
|20-40 ||0 || - || - || - || +1
  +
|- align=center
|-
 
|16||2||2||1||1
+
|5th || +5 || +4 || +1 || +1 ||align=left|bonus feat
  +
|25-50 ||0 || - || - || - || +2
|-
 
  +
|- align=center
|17||2||2||2||1
 
  +
|6th || +6/+1 || +5 || +2 || +2 ||align=left|[[Animal Companion (feat)|animal companion]]
|-
 
|18||3||2||2||1
+
|30-60 ||1 || - || - || - || +2
  +
|- align=center
|-
 
|19||3||3||3||2
+
|7th || +7/+2 || +5 || +2 || +2 ||align=left|
  +
|35-70 ||1 || - || - || - || +2
|-
 
  +
|- align=center
|20||3||3||3||3
 
  +
|8th || +8/+3 || +6 || +2 || +2 ||align=left|
  +
|40-80 ||1 ||0 || - || - || +2
  +
|- align=center
  +
|9th || +9/+4 || +6 || +3 || +3 ||align=left|[[improved two-weapon fighting]]
  +
|45-90 ||1 ||0 || - || - || +2
  +
|- align=center
  +
|10th || +10/+5 || +7 || +3 || +3 ||align=left|bonus feat
  +
|50-100 ||1 ||1 || - || - || +3
  +
|- align=center
  +
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left|
  +
|55-110 ||1 ||1 ||0 || - || +3
  +
|- align=center
  +
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left|
  +
|60-120 ||1 ||1 ||1 || - || +3
  +
|- align=center
  +
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left|
  +
|65-130 ||1 ||1 ||1 || - || +3
  +
|- align=center
  +
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|
  +
|70-140 ||1 ||1 ||1 ||0 || +3
  +
|- align=center
  +
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left|bonus feat
  +
|75-150 ||2 ||1 ||1 ||1 || +4
  +
|- align=center
  +
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|
  +
|80-160 ||2 ||2 ||1 ||1 || +4
  +
|- align=center
  +
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|
  +
|85-170 ||2 ||2 ||2 ||1 || +4
  +
|- align=center
  +
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left|
  +
|90-180 ||3 ||2 ||2 ||1 || +4
  +
|- align=center
  +
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left|
  +
|95-190 ||3 ||3 ||3 ||2 || +4
  +
|- align=center
  +
|20th || +20/+15/+10/+5&nbsp; || +12 || +6 || +6 ||align=left|bonus feat
  +
|100-200 ||3 ||3 ||3 ||3 || +5
 
|}
 
|}
[[Image:ife x2epranger.gif|right|Epic Ranger]]
 
   
  +
''Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus [[spell slot]]s of the appropriate level are granted by a high wisdom.''
==Epic Ranger==
 
  +
  +
[[Image:ife x2epranger.gif|right|Epic ranger]]
  +
  +
== Epic ranger ==
 
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.
 
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.
   
'''Hit Die''': d10
+
'''Hit die:''' d10
   
'''Skill Points''': 4 + Int modifier
+
'''Skill points:''' 4 + int modifier
   
'''Bonus Feats''': The epic ranger gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
+
'''Bonus feats:''' The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.
   
'''Epic Ranger Bonus Feats''': [[Bane of Enemies]], [[Blinding Speed]], [[Epic Prowess]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Favored Enemy]], [[Improved Combat Casting]], [[Perfect Health]]
+
'''Epic ranger bonus feats:''' [[bane of enemies]], [[blinding speed]], [[epic prowess]], [[epic spell focus]], [[epic toughness]], [[epic weapon focus]], [[improved combat casting]], [[perfect health]]
   
  +
'''Epic favored enemy:''' The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.
'''Epic Selectable Class Feats''': [[Epic Skill Focus]] ([[Animal empathy]])
 
   
  +
'''Unavailable epic feats:'''
==Prestige Class Tips==
 
  +
[[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]],
*Combined with wizard or sorcerer levels, an elven or half-elven ranger makes the perfect [[Arcane Archer]].
 
  +
[[construct shape]], [[dragon shape]], [[epic spell penetration]],
*[[Hide]] and [[Move Silently]] as class skills make it easy for evil rangers to become [[Assassin]]s or [[Blackguard]]s.
 
  +
[[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]],
  +
[[epic weapon specialization]], [[great smiting]],
  +
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
  +
[[improved spell resistance]], [[improved stunning fist]],
  +
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
  +
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
  +
<br />These general [[epic feat]]s cannot be selected when taking a level of ranger.
   
  +
=== Epic ranger level progression ===
==Notes==
 
*When reaching Ranger levels with bonus Favored Enemy feats at [[Epic#Epic Character|epic character]] levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.
 
*A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pickup discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level.
 
   
  +
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
==External resources==
 
  +
|- style="background:#c0c0c0"
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]
 
  +
!Level
  +
!Feats
  +
!HP range
  +
!rowspan=22 style="background:#ffffff"|&nbsp;
  +
!rowspan=2|Bonuses vs.<br />fav. enemy
  +
|- style="background:#c0c0c0"
  +
!colspan=3|&nbsp;
  +
|- align=center
  +
|21st ||align=left| ||105-210 || +5
  +
|- align=center
  +
|22nd ||align=left| ||110-220 || +5
  +
|- align=center
  +
|23rd ||align=left|bonus feat ||115-230 || +5
  +
|- align=center
  +
|24th ||align=left| ||120-240 || +5
  +
|- align=center
  +
|25th ||align=left|bonus feat ||125-250 || +6
  +
|- align=center
  +
|26th ||align=left|bonus feat ||130-260 || +6
  +
|- align=center
  +
|27th ||align=left| ||135-270 || +6
  +
|- align=center
  +
|28th ||align=left| ||140-280 || +6
  +
|- align=center
  +
|29th ||align=left|bonus feat ||145-290 || +6
  +
|- align=center
  +
|30th ||align=left|bonus feat ||150-300 || +7
  +
|- align=center
  +
|31st ||align=left| ||155-310 || +7
  +
|- align=center
  +
|32nd ||align=left|bonus feat ||160-320 || +7
  +
|- align=center
  +
|33rd ||align=left| ||165-330 || +7
  +
|- align=center
  +
|34th ||align=left| ||170-340 || +7
  +
|- align=center
  +
|35th ||align=left|2 bonus feats ||175-350 || +8
  +
|- align=center
  +
|36th ||align=left| ||180-360 || +8
  +
|- align=center
  +
|37th ||align=left| ||185-370 || +8
  +
|- align=center
  +
|38th ||align=left|bonus feat ||190-380 || +8
  +
|- align=center
  +
|39th ||align=left| ||195-390 || +8
  +
|- align=center
  +
|40th ||align=left|bonus feat ||200-400 || +9
  +
|}
   
  +
== Prestige class tips ==
*Overview of the Ranger class in the Epic Character Builders Guild : [http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=16203&topic=168212&gid=8061 The Ranger Class] (Login required)
 
  +
*Combined with [[wizard]] or [[sorcerer]] levels, an elven or half-elven ranger makes the perfect [[arcane archer]].
  +
*[[Hide]] and [[move silently]] as class skills make it easy for evil rangers to become [[assassin]]s or [[blackguard]]s.
   
  +
== Notes ==
*HakPak for 3.5 style Ranger (one of many) available at [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5646 3.5 Edition]. Changes to the Ranger class include:
 
  +
**Both Fortitude and [[Reflex]] as primary saving throws
 
  +
*Despite popular perception and BioWare's prestige class tip, the ranger is not intrinsically better suited to archery than melee combat. Other than automatic access to ''cat's grace'' but not to ''[[bull's strength]]'' (see [[attack bonus]]), a ranger has no abilities that benefit ranged combat without similar benefits to melee combat (and even that exception fails to meet this criteria if the ranger has [[weapon finesse]]).
  +
* [[Zen archery]] can be a useful feat to a ranger who prefers ranged to melee combat and wishes to make use of the ranger's [[wisdom]]-based magic.
  +
* When reaching ranger levels with bonus favored enemy feats at [[epic character]] levels (not just epic ranger levels), a feat may be chosen from the epic ranger bonus feat list instead of the usual favored enemy. For example, a spell caster who meets the prerequisites for [[improved combat casting]] might take a single ranger level in order, among other reasons, to get that feat as a bonus feat (in lieu of a favored enemy).
  +
*Although a ranger is automatically proficient with medium armor, many rangers prefer light armor as medium armor disables their ''dual-wield'' abilities.
  +
* The ranger is well-suited for some stealth builds, as ranger and [[arcane archer]] are the only full base attack classes that have hide and move silently as class skills
  +
* The ranger's ''dual-wield'' feat is particularly useful for characters whose unmodified dexterity is less than 15 (the prerequisite for [[ambidexterity]]), if that character wears light armor and has an interest in using two weapons.
  +
  +
== External resources ==
  +
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]
  +
*Overview of the ranger class in the Epic Character Builders Guild: [http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=16203&topic=168212&gid=8061 The Ranger Class] (Login required)
  +
*Hakpak for 3.5 style ranger (one of many) available at [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5646 3.5 Edition]. Changes to the ranger class include:
  +
**Both fortitude and [[reflex]] as primary saving throws
 
**d8 [[hit die]] instead of d10
 
**d8 [[hit die]] instead of d10
 
**6 [[skill point]]s per level instead of 4
 
**6 [[skill point]]s per level instead of 4
Line 151: Line 262:
 
**[[Dual-wield]] at level 2 instead of at level 1, [[Improved Two-Weapon Fighting]] at level 6 instead of level 9
 
**[[Dual-wield]] at level 2 instead of at level 1, [[Improved Two-Weapon Fighting]] at level 6 instead of level 9
 
**[[Woodland Stride]] at level 7, [[evasion]] at level 9
 
**[[Woodland Stride]] at level 7, [[evasion]] at level 9
**[[Hide in Plain Sight]] at level 17 (outside only)
+
**[[Hide in plain sight]] at level 17 (outside only)
 
**Improved spell list
 
**Improved spell list
  +
[[Category:Classes]]
 
  +
==External Links==
  +
* {{FRW}}
  +
[[category:classes]]

Latest revision as of 09:56, 12 August 2023

Ranger

Description: Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Alignment restrictions: none

Hit die: d10

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, ride, search, set trap, spot

Unavailable feats: ambidexterity, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, two-weapon fighting, weapon specialization
These general feats cannot be selected when taking a level of ranger.

Bonus feats: favored enemy, greater spell focus

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.

Ranger

Spells[]

1st level spells 2nd level spells 3rd level spells 4th level spells

Level progression[]

The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

Level BAB Saves Feats HP range   Base spells per day   Bonuses vs.
fav. enemy
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +0 +0 bonus feat, dual-wield, trackless step   5-10 - - - - +1
2nd +2 +3 +0 +0 10-20 - - - - +1
3rd +3 +3 +1 +1 15-30 - - - - +1
4th +4 +4 +1 +1 20-40 0 - - - +1
5th +5 +4 +1 +1 bonus feat 25-50 0 - - - +2
6th +6/+1 +5 +2 +2 animal companion 30-60 1 - - - +2
7th +7/+2 +5 +2 +2 35-70 1 - - - +2
8th +8/+3 +6 +2 +2 40-80 1 0 - - +2
9th +9/+4 +6 +3 +3 improved two-weapon fighting 45-90 1 0 - - +2
10th +10/+5 +7 +3 +3 bonus feat 50-100 1 1 - - +3
11th +11/+6/+1 +7 +3 +3 55-110 1 1 0 - +3
12th +12/+7/+2 +8 +4 +4 60-120 1 1 1 - +3
13th +13/+8/+3 +8 +4 +4 65-130 1 1 1 - +3
14th +14/+9/+4 +9 +4 +4 70-140 1 1 1 0 +3
15th +15/+10/+5 +9 +5 +5 bonus feat 75-150 2 1 1 1 +4
16th +16/+11/+6/+1 +10 +5 +5 80-160 2 2 1 1 +4
17th +17/+12/+7/+2 +10 +5 +5 85-170 2 2 2 1 +4
18th +18/+13/+8/+3 +11 +6 +6 90-180 3 2 2 1 +4
19th +19/+14/+9/+4 +11 +6 +6 95-190 3 3 3 2 +4
20th +20/+15/+10/+5  +12 +6 +6 bonus feat 100-200 3 3 3 3 +5

Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.

Epic ranger

Epic ranger[]

The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.

Hit die: d10

Skill points: 4 + int modifier

Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.

Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, improved combat casting, perfect health

Epic favored enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of ranger.

Epic ranger level progression[]

Level Feats HP range   Bonuses vs.
fav. enemy
 
21st 105-210 +5
22nd 110-220 +5
23rd bonus feat 115-230 +5
24th 120-240 +5
25th bonus feat 125-250 +6
26th bonus feat 130-260 +6
27th 135-270 +6
28th 140-280 +6
29th bonus feat 145-290 +6
30th bonus feat 150-300 +7
31st 155-310 +7
32nd bonus feat 160-320 +7
33rd 165-330 +7
34th 170-340 +7
35th 2 bonus feats 175-350 +8
36th 180-360 +8
37th 185-370 +8
38th bonus feat 190-380 +8
39th 195-390 +8
40th bonus feat 200-400 +9

Prestige class tips[]

Notes[]

  • Despite popular perception and BioWare's prestige class tip, the ranger is not intrinsically better suited to archery than melee combat. Other than automatic access to cat's grace but not to bull's strength (see attack bonus), a ranger has no abilities that benefit ranged combat without similar benefits to melee combat (and even that exception fails to meet this criteria if the ranger has weapon finesse).
  • Zen archery can be a useful feat to a ranger who prefers ranged to melee combat and wishes to make use of the ranger's wisdom-based magic.
  • When reaching ranger levels with bonus favored enemy feats at epic character levels (not just epic ranger levels), a feat may be chosen from the epic ranger bonus feat list instead of the usual favored enemy. For example, a spell caster who meets the prerequisites for improved combat casting might take a single ranger level in order, among other reasons, to get that feat as a bonus feat (in lieu of a favored enemy).
  • Although a ranger is automatically proficient with medium armor, many rangers prefer light armor as medium armor disables their dual-wield abilities.
  • The ranger is well-suited for some stealth builds, as ranger and arcane archer are the only full base attack classes that have hide and move silently as class skills
  • The ranger's dual-wield feat is particularly useful for characters whose unmodified dexterity is less than 15 (the prerequisite for ambidexterity), if that character wears light armor and has an interest in using two weapons.

External resources[]

External Links[]