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'''Script''' |
'''Script''' |
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− | The [[NWN]] Aurora [[Toolset]] provides module |
+ | The [[NWN]] Aurora [[Toolset]] provides [[module]] [[Special:Listusers|designer]]s with the [[NWN]] '''scripting''' language named [[NWScript]]. This language is used while designing a [[module]] to allow the module builder to program with precise detail the actions of various [[object]]s and [[environment]] in that module: [[NPC]]s, [[placeable]]s, [[waypoint]]s, [[trigger]]s, [[monster]]s, and so forth. |
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A [[script]] is a set of programming-language contructs in a text file. A script runs in response to an event occurring for an object. A script defines what activity should occur when it is invoked. A script is only run in response to an [[event]]. |
A [[script]] is a set of programming-language contructs in a text file. A script runs in response to an event occurring for an object. A script defines what activity should occur when it is invoked. A script is only run in response to an [[event]]. |
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− | To learn more about scripting in [[ |
+ | To learn more about scripting in [[Neverwinter Nights]], visit http://www.nwnlexicon.com/. |
[[Category:Toolset]] |
[[Category:Toolset]] |
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[[Category:NWScript]] |
[[Category:NWScript]] |
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+ | [[Category:Custom content]] |
Latest revision as of 15:13, 27 January 2006
Script
The NWN Aurora Toolset provides module designers with the NWN scripting language named NWScript. This language is used while designing a module to allow the module builder to program with precise detail the actions of various objects and environment in that module: NPCs, placeables, waypoints, triggers, monsters, and so forth.
A script is a set of programming-language contructs in a text file. A script runs in response to an event occurring for an object. A script defines what activity should occur when it is invoked. A script is only run in response to an event.
To learn more about scripting in Neverwinter Nights, visit http://www.nwnlexicon.com/.