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The [[NWN]] Aurora [[Toolset]] provides module designers with the [[NWN]] '''scripting''' language named [[NWScript]]. This language is used while designing a [[module]] to allow the module builder to program with precise detail the actions of various [[object]]s and [[environment]] in that module: [[NPC]]s, [[placeable]]s, [[waypoint]]s, [[trigger]]s, [[monster]]s, and so forth.
 
The [[NWN]] Aurora [[Toolset]] provides module designers with the [[NWN]] '''scripting''' language named [[NWScript]]. This language is used while designing a [[module]] to allow the module builder to program with precise detail the actions of various [[object]]s and [[environment]] in that module: [[NPC]]s, [[placeable]]s, [[waypoint]]s, [[trigger]]s, [[monster]]s, and so forth.
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A [[script]] is a set of programming-language contructs in a text file. A script runs in response to an event occurring for an object. A script defines what activity should occur when it is invoked. A script is only run in response to an [[event]].
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To learn more about scripting in [[NeverWinter Nights]], visit http://nwnlexicon.org/.
   
 
[[Category:Toolset]]
 
[[Category:Toolset]]

Revision as of 05:13, October 22, 2005

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Script

The NWN Aurora Toolset provides module designers with the NWN scripting language named NWScript. This language is used while designing a module to allow the module builder to program with precise detail the actions of various objects and environment in that module: NPCs, placeables, waypoints, triggers, monsters, and so forth. A script is a set of programming-language contructs in a text file. A script runs in response to an event occurring for an object. A script defines what activity should occur when it is invoked. A script is only run in response to an event.

To learn more about scripting in NeverWinter Nights, visit http://nwnlexicon.org/.

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