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*'''[[untrained skill check|Requires Training]]''': No
 
*'''[[untrained skill check|Requires Training]]''': No
   
*'''Check''': Detecting a trap is an opposed test, pitting the character’s Search check against a [[difficulty class]] equal to the [[set trap]] skill check, plus the strength of the trap. Only [[Rogue]]s may detect traps with a DC greater than 35.
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*'''Check''': Detecting a trap is an opposed test, pitting the character's Search check against a [[difficulty class]] equal to the [[set trap]] skill check, plus the strength of the trap. Only [[Rogue]]s may detect traps with a DC greater than 35.
   
 
*'''Special''': [[Elf|Elves]] and [[Dwarf|Dwarves]] receive a +2 bonus to their Search checks and [[Half-Elf|Half-Elves]] gain a +1 bonus.
 
*'''Special''': [[Elf|Elves]] and [[Dwarf|Dwarves]] receive a +2 bonus to their Search checks and [[Half-Elf|Half-Elves]] gain a +1 bonus.
   
*'''Use''': Search is part of the [[detect]] modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the character’s normal movement rate and performs an Active Search, as well as [[spot]] and [[listen]] checks.
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*'''Use''': Search is part of the [[detect]] modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the character's normal movement rate and performs an Active Search, as well as [[spot]] and [[listen]] checks.
   
 
== Notes ==
 
== Notes ==
   
*The default detect DC's for the standard traps are listed in the notes for the [[set trap#Notes|Set trap article]]. However, module designers are free to change this value.
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*The default detect DCs for the standard traps are listed in the notes for the [[set trap#Notes|Set trap article]]. However, module designers are free to change this value.
 
*Search checks are made every round, not continuously. A running character might enter a trap before being given a chance to detect it.
 
*Search checks are made every round, not continuously. A running character might enter a trap before being given a chance to detect it.
 
*Search checks involve a die roll. Standing still allows a character to make additional search checks in the same area, possibly revealing a trap that had been missed by earlier rolls.
 
*Search checks involve a die roll. Standing still allows a character to make additional search checks in the same area, possibly revealing a trap that had been missed by earlier rolls.

Revision as of 15:55, 12 September 2007

Search

Search is used to detect traps, find hidden objects, and secret doors.

  • Check: Detecting a trap is an opposed test, pitting the character's Search check against a difficulty class equal to the set trap skill check, plus the strength of the trap. Only Rogues may detect traps with a DC greater than 35.
  • Use: Search is part of the detect modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the character's normal movement rate and performs an Active Search, as well as spot and listen checks.

Notes

  • The default detect DCs for the standard traps are listed in the notes for the Set trap article. However, module designers are free to change this value.
  • Search checks are made every round, not continuously. A running character might enter a trap before being given a chance to detect it.
  • Search checks involve a die roll. Standing still allows a character to make additional search checks in the same area, possibly revealing a trap that had been missed by earlier rolls.
  • The search skill is also used to detect hidden trap doors or hidden wall doors in some dungeons.