The SetCreatureAppearanceType()
NWScript command sets the appearance of an object (which must be a creature) to the specified value.
When this command is used, the size modifier of the creature is not changed to match the new appearance.
Definition[]
void SetCreatureAppearanceType (object oCreature, int nAppearanceType
)
object oCreature
- The creature whose appearance will be set.
int nAppearanceType
- The new appearance, as an APPEARANCE_TYPE_* constant.