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The SetCreatureAppearanceType() NWScript command sets the appearance of an object (which must be a creature) to the specified value.

When this command is used, the size modifier of the creature is not changed to match the new appearance.

Definition[]

void SetCreatureAppearanceType (object oCreature, int nAppearanceType)

object oCreature
The creature whose appearance will be set.
int nAppearanceType
The new appearance, as an APPEARANCE_TYPE_* constant.

See also[]