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[[Image:Isk settrap.gif|right|Set trap]]
 
[[Image:Isk settrap.gif|right|Set trap]]
 
This skill allows a character to place [[trap]] kits.
 
This skill allows a character to place [[trap]] kits.
*'''Ability''': [[Dexterity]]
+
*'''Ability''': [[dexterity]]
   
*'''Classes''': [[Assassin]], [[Ranger]], [[Rogue]]
+
*'''Classes''': [[assassin]], [[ranger]], [[rogue]]
   
*'''[[Cross-Class]]''': Yes
+
*'''[[Cross-class skill|Cross-class]]''': yes
   
*'''[[untrained skill check|Requires Training]]''': Yes
+
*'''[[untrained skill check|Requires training]]''': yes
   
 
*'''Check''': When a trap kit is used, the character makes a skill check. The [[difficulty class]] of the task is determined by the power of the trap.
 
*'''Check''': When a trap kit is used, the character makes a skill check. The [[difficulty class]] of the task is determined by the power of the trap.
Line 18: Line 18:
   
 
==Notes==
 
==Notes==
 
 
* A character's [[armor check penalty]] applies to this skill.
 
* A character's [[armor check penalty]] applies to this skill.
 
* A spectacular failure will not set off the trap, even in combat, if the character setting the trap has the [[skill mastery]] [[feat]].
 
* A spectacular failure will not set off the trap, even in combat, if the character setting the trap has the [[skill mastery]] [[feat]].
 
* Allows for a [[take 20]] when the character is not in combat.
 
* Allows for a [[take 20]] when the character is not in combat.
 
* Traps cannot be set in the green field where a trap has already been set. However, a queue of set trap actions may be initiated where such an overlap would occur once the traps are set, thus bypassing this limitation.
 
* Traps cannot be set in the green field where a trap has already been set. However, a queue of set trap actions may be initiated where such an overlap would occur once the traps are set, thus bypassing this limitation.
* The following DC's apply to traps set with this skill. For the effects of these traps, see the notes for the [[trap#Notes|trap article]].
+
* The following DCs apply to traps set with this skill. The skill added to the detect and disarm DCs is the setter's ''set trap'' skill (no die roll). For the effects of these traps, see the notes for the [[trap#Notes|trap article]].
{| border="1" cellspacing="1" cellpadding="5" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
!Type
 
!Type
Line 33: Line 32:
 
|- style="background:#eeffee; color:black"
 
|- style="background:#eeffee; color:black"
 
|rowspan=4 align="left"|Acid blob
 
|rowspan=4 align="left"|Acid blob
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#eeffee; color:black"
 
|- style="background:#eeffee; color:black"
|align="left"|Average
+
|align="left"|average
 
|25
 
|25
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|- style="background:#eeffee; color:black"
 
|- style="background:#eeffee; color:black"
|align="left"|Strong
+
|align="left"|strong
 
|30
 
|30
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|- style="background:#eeffee; color:black"
 
|- style="background:#eeffee; color:black"
|align="left"|Deadly
+
|align="left"|deadly
 
|35
 
|35
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|-
 
|-
 
|rowspan=4 align="left"|Acid splash
 
|rowspan=4 align="left"|Acid splash
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Deadly
+
|align="left"|deadly
 
|30
 
|30
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#ffffee; color:black"
 
|- style="background:#ffffee; color:black"
 
|rowspan=5 align="left"|Electrical
 
|rowspan=5 align="left"|Electrical
|align="left"|Minor
+
|align="left"|minor
 
|20
 
|20
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|- style="background:#ffffee; color:black"
 
|- style="background:#ffffee; color:black"
|align="left"|Average
+
|align="left"|average
 
|25
 
|25
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|- style="background:#ffffee; color:black"
 
|- style="background:#ffffee; color:black"
|align="left"|Strong
+
|align="left"|strong
 
|30
 
|30
|22
+
|22 ''+ skill''
|36
+
|36 ''+ skill''
 
|- style="background:#ffffee; color:black"
 
|- style="background:#ffffee; color:black"
|align="left"|Deadly
+
|align="left"|deadly
 
|35
 
|35
|22
+
|22 ''+ skill''
|36
+
|36 ''+ skill''
 
|- style="background:#ffffee; color:black"
 
|- style="background:#ffffee; color:black"
|align="left"|Epic
+
|align="left"|epic
 
|65
 
|65
|43
+
|43 ''+ skill''
|58
+
|58 ''+ skill''
 
|-
 
|-
 
|rowspan=5 align="left"|Fire
 
|rowspan=5 align="left"|Fire
|align="left"|Minor
+
|align="left"|minor
 
|20
 
|20
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|-
 
|-
|align="left"|Average
+
|align="left"|average
 
|25
 
|25
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|-
 
|-
|align="left"|Strong
+
|align="left"|strong
 
|30
 
|30
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|-
 
|-
|align="left"|Deadly
+
|align="left"|deadly
 
|35
 
|35
|22
+
|22 ''+ skill''
|36
+
|36 ''+ skill''
 
|-
 
|-
|align="left"|Epic
+
|align="left"|epic
 
|65
 
|65
|43
+
|43 ''+ skill''
|58
+
|58 ''+ skill''
 
|- style="background:#eeffff; color:black"
 
|- style="background:#eeffff; color:black"
 
|rowspan=5 align="left"|Frost
 
|rowspan=5 align="left"|Frost
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#eeffff; color:black"
 
|- style="background:#eeffff; color:black"
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#eeffff; color:black"
 
|- style="background:#eeffff; color:black"
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#eeffff; color:black"
 
|- style="background:#eeffff; color:black"
|align="left"|Deadly
+
|align="left"|deadly
 
|30
 
|30
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#eeffff; color:black"
 
|- style="background:#eeffff; color:black"
|align="left"|Epic
+
|align="left"|epic
 
|65
 
|65
|43
+
|43 ''+ skill''
|58
+
|58 ''+ skill''
 
|- style="background:#ddffdd; color:black"
 
|- style="background:#ddffdd; color:black"
 
|rowspan=4 align="left"|Gas
 
|rowspan=4 align="left"|Gas
|align="left"|Minor
+
|align="left"|minor
 
|30
 
|30
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|- style="background:#ddffdd; color:black"
 
|- style="background:#ddffdd; color:black"
|align="left"|Average
+
|align="left"|average
 
|35
 
|35
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|- style="background:#ddffdd; color:black"
 
|- style="background:#ddffdd; color:black"
|align="left"|Strong
+
|align="left"|strong
 
|45
 
|45
|22
+
|22 ''+ skill''
|36
+
|36 ''+ skill''
 
|- style="background:#ddffdd; color:black"
 
|- style="background:#ddffdd; color:black"
|align="left"|Deadly
+
|align="left"|deadly
 
|45
 
|45
|22
+
|22 ''+ skill''
|36
+
|36 ''+ skill''
  +
|- style="background:#ffffff; color:black"
|-
 
 
|rowspan=4 align="left"|Holy
 
|rowspan=4 align="left"|Holy
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
  +
|- style="background:#ffffff; color:black"
|-
 
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
  +
|- style="background:#ffffff; color:black"
|-
 
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
  +
|- style="background:#ffffff; color:black"
|-
 
|align="left"|Deadly
+
|align="left"|deadly
 
|30
 
|30
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
|- style="background:#efefef; color:black"
+
|- style="background:#d0d0d0; color:black"
 
|rowspan=4 align="left"|Negative
 
|rowspan=4 align="left"|Negative
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
|- style="background:#efefef; color:black"
+
|- style="background:#d0d0d0; color:black"
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
|- style="background:#efefef; color:black"
+
|- style="background:#d0d0d0; color:black"
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
|- style="background:#efefef; color:black"
+
|- style="background:#d0d0d0; color:black"
|align="left"|Deadly
+
|align="left"|deadly
 
|30
 
|30
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|-
 
|-
 
|rowspan=5 align="left"|Sonic
 
|rowspan=5 align="left"|Sonic
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Deadly
+
|align="left"|deadly
 
|30
 
|30
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Epic
+
|align="left"|epic
 
|65
 
|65
|43
+
|43 ''+ skill''
|58
+
|58 ''+ skill''
 
|- style="background:#ffeeee; color:black"
 
|- style="background:#ffeeee; color:black"
 
|rowspan=4 align="left"|Spike
 
|rowspan=4 align="left"|Spike
|align="left"|Minor
+
|align="left"|minor
 
|5
 
|5
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#ffeeee; color:black"
 
|- style="background:#ffeeee; color:black"
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#ffeeee; color:black"
 
|- style="background:#ffeeee; color:black"
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|- style="background:#ffeeee; color:black"
 
|- style="background:#ffeeee; color:black"
|align="left"|Deadly
+
|align="left"|deadly
 
|35
 
|35
|22
+
|22 ''+ skill''
|36
+
|36 ''+ skill''
 
|-
 
|-
 
|rowspan=4 align="left"|Tangle
 
|rowspan=4 align="left"|Tangle
|align="left"|Minor
+
|align="left"|minor
 
|15
 
|15
|10
+
|10 ''+ skill''
|22
+
|22 ''+ skill''
 
|-
 
|-
|align="left"|Average
+
|align="left"|average
 
|20
 
|20
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|-
 
|-
|align="left"|Strong
+
|align="left"|strong
 
|25
 
|25
|14
+
|14 ''+ skill''
|26
+
|26 ''+ skill''
 
|-
 
|-
|align="left"|Deadly
+
|align="left"|deadly
 
|30
 
|30
|18
+
|18 ''+ skill''
|31
+
|31 ''+ skill''
 
|}
 
|}
[[Category:Skills]]
+
[[category:skills]]
[[Category:Skills that require training]]
+
[[category:skills that require training]]

Revision as of 07:27, 3 February 2014

Set trap

This skill allows a character to place trap kits.

  • Check: When a trap kit is used, the character makes a skill check. The difficulty class of the task is determined by the power of the trap.
  • Spectacular Failure: If a skill check is failed by 10 or more, the trap goes off in the attempt to set it. This can only occur if you are in combat when trying to set the trap.
  • Special: Having 5 or more ranks in the disable trap skill grants a +2 synergy bonus on set trap checks. Any party members will be able to see traps that the character has set.
  • Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap.

Notes

  • A character's armor check penalty applies to this skill.
  • A spectacular failure will not set off the trap, even in combat, if the character setting the trap has the skill mastery feat.
  • Allows for a take 20 when the character is not in combat.
  • Traps cannot be set in the green field where a trap has already been set. However, a queue of set trap actions may be initiated where such an overlap would occur once the traps are set, thus bypassing this limitation.
  • The following DCs apply to traps set with this skill. The skill added to the detect and disarm DCs is the setter's set trap skill (no die roll). For the effects of these traps, see the notes for the trap article.
Type Strength Set DC Detect DC Disarm DC
Acid blob minor 15 10 + skill 22 + skill
average 25 14 + skill 26 + skill
strong 30 18 + skill 31 + skill
deadly 35 18 + skill 31 + skill
Acid splash minor 15 10 + skill 22 + skill
average 20 10 + skill 22 + skill
strong 25 10 + skill 22 + skill
deadly 30 10 + skill 22 + skill
Electrical minor 20 14 + skill 26 + skill
average 25 18 + skill 31 + skill
strong 30 22 + skill 36 + skill
deadly 35 22 + skill 36 + skill
epic 65 43 + skill 58 + skill
Fire minor 20 14 + skill 26 + skill
average 25 14 + skill 26 + skill
strong 30 18 + skill 31 + skill
deadly 35 22 + skill 36 + skill
epic 65 43 + skill 58 + skill
Frost minor 15 10 + skill 22 + skill
average 20 10 + skill 22 + skill
strong 25 10 + skill 22 + skill
deadly 30 10 + skill 22 + skill
epic 65 43 + skill 58 + skill
Gas minor 30 18 + skill 31 + skill
average 35 18 + skill 31 + skill
strong 45 22 + skill 36 + skill
deadly 45 22 + skill 36 + skill
Holy minor 15 10 + skill 22 + skill
average 20 10 + skill 22 + skill
strong 25 14 + skill 26 + skill
deadly 30 14 + skill 26 + skill
Negative minor 15 10 + skill 22 + skill
average 20 10 + skill 22 + skill
strong 25 14 + skill 26 + skill
deadly 30 14 + skill 26 + skill
Sonic minor 15 10 + skill 22 + skill
average 20 10 + skill 22 + skill
strong 25 10 + skill 22 + skill
deadly 30 10 + skill 22 + skill
epic 65 43 + skill 58 + skill
Spike minor 5 10 + skill 22 + skill
average 20 10 + skill 22 + skill
strong 25 10 + skill 22 + skill
deadly 35 22 + skill 36 + skill
Tangle minor 15 10 + skill 22 + skill
average 20 14 + skill 26 + skill
strong 25 14 + skill 26 + skill
deadly 30 18 + skill 31 + skill