Undead shfiend

Dark and dangerous creatures from the dreaded lower planes, shadow fiends never hunger or thirst, attacking only to satisfy their desire to do evil.


Race: undead
Alignment: chaotic evil
Armor class: 20
Hit points: 55
Attack bonus: +3
Damage: 1d6 / 1d6 / 1d8 (creature weapons)

Hit dice (level): 7
Challenge rating: 8

  fortitude 2
reflex 6
will 6

Size: medium

  strength 10
dexterity 18
constitution 10
intelligence 12
wisdom 12
charisma 13
Damage immunity
  cold 100%
  electrical 100%
  fire 100%

Trained skills:(‡) hide (12), listen (13), spot (13)
Feats: alertness, cleave, darkvision, dodge, power attack, weapon proficiency (creature)

Blueprint:(‡) nw_s_shfiend

Special abilities Edit

A shadow fiend has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

A shadow fiend can cast darkness once per day with a caster level of 14.

Due to the presence of a special AI script (namely x2_ai_shadow), a shadow fiend summoned by a shadowdancer normally forgoes its regular attack to conduct a shadow attack every round.

Notes Edit

  • This is one of the creatures summoned by the summon shadow subspell and the death domain ability. It has a higher dexterity than a standard shadow fiend.
  • The shadowdancer summon has a higher strength (12, giving it +1 to attack and damage rolls), damage reduction 30/+2, turn resistance +10, and immunity to knockdown. Furthermore, these monsters are incorporeal (which implies 50% concealment), and have use of their shadow attack. The ResRef for this creature is x1_s_shfiend.
  • The shadowdancer summon sometimes stops attacking, doing nothing more than running up to foes, due to a bug in the special AI script that surfaces when the shadow fiend's action queue is cleared in the middle of a shadow attack (e.g. if the creature suddenly decides to follow its master). One possible solution for scripters is to remove (just) the call to ActionDoCommand() from the last line of the x2_ai_shadow script. Another solution can be performed in game by silencing the shadow fiend.
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