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m (Shadow Fiend(summoned) moved to Shadow fiend (summoned): Caps)
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* [[Dodge]]
 
* [[Dodge]]
 
* [[Power Attack]]
 
* [[Power Attack]]
* Weapon Proficiency (creature)
+
* [[Weapon proficiency (creature)|Weapon Proficiency (creature)]]
  +
 
== Special Abilities ==
 
== Special Abilities ==
 
* 1 x [[Darkness]] (CL 14)
 
* 1 x [[Darkness]] (CL 14)

Revision as of 21:59, 20 July 2006

Dark and dangerous creatures from the dreaded lower planes, Shadow Fiends never hunger or thirst, attacking only to satisfy their desire to do evil.

Characteristics

Race: Undead

Alignment: Chaotic Evil

AC: 16 (nominal)

HD: 8 (55 hit points)

Good saves: Will

CR: 8

Attacks

A Shadow Fiend attacks with a claw/claw/bite routine for 1d6/1d6/1d8.

Special attacks

Special defenses

  • Concealment: 50%
  • Immunity: Damage Type: Cold 100% Immunity Bonus
  • Immunity: Damage Type: Electrical 100% Immunity Bonus
  • Immunity: Damage Type: Fire 100% Immunity Bonus
  • Immunity: Critical Hits
  • Immunity: Death Magic
  • Immunity: Disease
  • Immunity: Level/Ability Drain
  • Immunity: Mind-Affecting Spells
  • Immunity: Paralysis
  • Immunity: Poison
  • Immunity: Sneak Attack

Skills

A Shadow Fiend has good ranks in the following skills:

Feats

Special Abilities

Notes

  • Interestingly, although this creature is a denizen of the lower planes, it is categorized as a member of the undead in Neverwinter Nights, not as an outsider, most probably due to its resemblance to the undead Shadow.
  • A summoned Shadow Fiend has a much higher dexterity than its more mundane cousins.
  • There is only a 1 in 3 chance that a summoned Shadow Fiend will use its strength attack; it will most often use the standard combat AI.