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The '''size modifier''' is based on the size of the creature in question, with the exception that modifiers for [[disarm]] attempts are based on the size of the weapon in question.
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The '''size modifier''' is based on the size of the creature in question (based upon [[appearance]]), with the exception that modifiers for [[disarm]] attempts are based on the size of the weapon in question.
   
 
For [[attack bonus]] and [[armor class]], the following table is used. This modifier [[stack]]s with all other modifiers and does not count towards any caps. ''(This modifier is not shown on the [[character sheet]].)''
 
For [[attack bonus]] and [[armor class]], the following table is used. This modifier [[stack]]s with all other modifiers and does not count towards any caps. ''(This modifier is not shown on the [[character sheet]].)''
   
{| border="1" cellspacing="0" cellpadding="5%" style="text-align:center"
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{| class="centertable" style="text-align:center"
  +
!size!!modifier
!Size!!Size Modifier
 
 
|-
 
|-
|Colossal || -8
+
|huge || -2
 
|-
 
|-
|Gargantuan || -4
+
|large || -1
 
|-
 
|-
|Huge || -2
+
|medium || +0
 
|-
 
|-
|Large || -1
+
|small || +1
 
|-
 
|-
|Medium || +0
+
|tiny || +2
  +
|}
  +
 
For grapple checks (e.g. [[Evard's black tentacles]] and [[Bigby's grasping hand]]) and [[knockdown]]/disarm attempts, the following table is used:
  +
 
{| class="centertable" style="text-align:center"
  +
!size!!modifier
 
|-
 
|-
|Small || +1
+
|huge || +8
 
|-
 
|-
|Tiny || +2
+
|large || +4
 
|-
 
|-
|Diminutive || +4
+
|medium || +0
 
|-
 
|-
|Fine || +8
+
|small || -4
  +
|-
  +
|tiny || -8
 
|}
 
|}
   
  +
For [[stealth]] and [[detect]]ion rolls, the following modifier is added to [[hide]], [[move silently]], [[listen]], and [[spot]] [[skill check]]s.
   
  +
{| class="centertable" style="text-align:center"
For grapple checks (e.g. [[Evard's black tentacles]] and [[Bigby's grasping hand]]) and [[knockdown]]/disarm attempts, the following table is used:
 
  +
!size!!modifier
 
{| border="1" cellspacing="0" cellpadding="5%" style="text-align:center"
 
!Size!!Size Modifier
 
 
|-
 
|-
|Huge || +8
+
|huge || -8
 
|-
 
|-
|Large || +4
+
|large || -4
 
|-
 
|-
|Medium || +0
+
|medium || +0
 
|-
 
|-
|Small || -4
+
|small || +4
 
|-
 
|-
|Tiny || -8
+
|tiny || +8
 
|}
 
|}
   
  +
== Builder notes ==
[[category:Game rules]]
 
  +
The size modifier is not considered in [[NWScript]] commands (i.e. <code>GetAC()</code>, <code>GetIsSkillSuccessful()</code>, and <code>GetSkillRank()</code> do not include the size modifier).
  +
 
[[category:game rules]]

Latest revision as of 15:57, 27 December 2012

The size modifier is based on the size of the creature in question (based upon appearance), with the exception that modifiers for disarm attempts are based on the size of the weapon in question.

For attack bonus and armor class, the following table is used. This modifier stacks with all other modifiers and does not count towards any caps. (This modifier is not shown on the character sheet.)

size modifier
huge -2
large -1
medium +0
small +1
tiny +2

For grapple checks (e.g. Evard's black tentacles and Bigby's grasping hand) and knockdown/disarm attempts, the following table is used:

size modifier
huge +8
large +4
medium +0
small -4
tiny -8

For stealth and detection rolls, the following modifier is added to hide, move silently, listen, and spot skill checks.

size modifier
huge -8
large -4
medium +0
small +4
tiny +8

Builder notes[]

The size modifier is not considered in NWScript commands (i.e. GetAC(), GetIsSkillSuccessful(), and GetSkillRank() do not include the size modifier).