Skeleton warrior: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.
Statistics[]
Race: undead
Size: medium
Alignment: neutral evil
Armor class: 13
Hit points: 39
Attack bonus: +6
Damage: 2d6+4 slashing damage; criticals: 19-20/x2 (greatsword +1)
Abilities | ||
---|---|---|
strength | 14 | |
dexterity | 12 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 10 | |
charisma | 11 |
Spell resistance: 20
Turn resistance: +10
Damage reduction: 5/+1
Turn resistance: +10
Damage immunity | |||
piercing | 50% | ||
slashing | 50% |
Trained skills:(‡) discipline (10), listen (5), spot (5)
Feats: darkvision, power attack, weapon proficiency (creature), weapon proficiency (martial)
Blueprint:(‡) nw_s_skelwarr
Special abilities[]
A skeleton warrior has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- This creature has creature weapons that inflict 1d6+2 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
- This is one of the creatures that can be summoned with the animate dead spell (and feat).