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Skill point

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These points are then available for immediate spending on ranks, or they may be saved and carried over to future [[level-up]]s. The costs and limits for skill ranks depend on the class being acquired, not the class that granted the skill points being spent, so it is not uncommon for players to "skill dump", saving skills from one class to be spent later with another class' costs and limits. (This is permitted by the game, even though the ability to save skill points was likely motivated by a much more limited use, specifically compensation for the inability to buy half ranks in a skill.)
 
These points are then available for immediate spending on ranks, or they may be saved and carried over to future [[level-up]]s. The costs and limits for skill ranks depend on the class being acquired, not the class that granted the skill points being spent, so it is not uncommon for players to "skill dump", saving skills from one class to be spent later with another class' costs and limits. (This is permitted by the game, even though the ability to save skill points was likely motivated by a much more limited use, specifically compensation for the inability to buy half ranks in a skill.)
   
The skills closely related to a class are called "[[class skill]]s"; each rank in a class skill costs one skill point. The other skills are called "[[cross-class skill]]s" (or "unavailable"); each rank in a cross-class skill costs two skill points.
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If you buy a [[class skill]], your character gets 1 [[skill rank]] (equal to a +1 bonus on checks with that skill) for each '''skill point'''. If you buy other classes' skills ([[cross-class skill]]s), you get 1 rank per 2 skill points.
The maximum number of ranks a class skill can be raised to is character level plus three,
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* Your maximum rank in a class skill is your character level + 3.
while the maximum for a cross-class skill is half this number, rounded down.
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* Your maximum rank in a cross-class skill is one-half of this number (round down).
(A cross-class skill may be higher than this if it was raised as a class skill earlier, but it cannot be raised higher than this during the current level-up.)
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'''Using Skills''': To make a skill check: 1d20 + skill modifier (Skill modifier = skill rank +ability modifier + miscellaneous modifiers). This roll works just like an [[Attack roll]] or a [[Saving throw]], the higher the roll, the better. Either you're trying to match or exceed a certain [[difficulty class]] (DC), or you're trying to beat another character's check result.
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'''Skill Ranks''': A character's number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an [[untrained skill check]].
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'''Ability Modifier''': The ability modifier used in a skill check is the modifier for the skill's key ability (the ability associated with the skill's use EG. [[Str]], [[Dex]] and others). The key ability of each skill is noted in its description.
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'''Miscellaneous Modifiers''': Miscellaneous modifiers include racial bonuses, [[Armor check]] penalties, and bonuses provided by [[feat]]s, among others.
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[[Category:Skills| Skill point]]
 
[[Category:Skills| Skill point]]
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