Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Skill Points''' are used to purchase [[Skill Rank]]s. They are awarded both at character creation and with each new class level. Every skill has a rank, from 0 (no training) to 43 (maximum ranks for a 40th-level character). Ranks are added into every check made with the skill, so the more ranks a character has, the better his skill checks will be.
'''Skill points''' represent how adept a character has been at learning [[skill]]s, determined by [[class]] and [[intelligence]]. These are used to buy [[skill rank]]s, with ranks in those skills closely related to the character's class (the class being increased, in the case of multiclassed characters) costing fewer points than skills less closely related.
In this way, class is a significant factor in both the type and quantity of skills a character can possess.
Each class has a number of skill points (from 2 to 8) it receives each [[class level|level]]. To this is added the [[ability modifier|intelligence modifier]], subject to a minimum of 1 skill point, and the sum is quadrupled at [[character level]] 1.
These points are then available for immediate spending on ranks, or they may be saved and carried over to future [[level-up]]s. The costs and limits for skill ranks depend on the class being acquired, not the class that granted the skill points being spent, so it is not uncommon for players to "skill dump", saving skills from one class to be spent later with another class' costs and limits. (This is permitted by the game, even though the ability to save skill points was likely motivated by a much more limited use, specifically compensation for the inability to buy half ranks in a skill.)
The skills closely related to a class are called "[[class skill]]s"; each rank in a class skill costs one skill point. The other skills are called "[[cross-class skill]]s" (or "unavailable"); each rank in a cross-class skill costs two skill points.
The maximum number of ranks a class skill can be raised to is character level plus three,
while the maximum for a cross-class skill is half this number, rounded down.
(A cross-class skill may be higher than this if it was raised as a class skill earlier, but it cannot be raised higher than this during the current level-up.)
[[Category:Skills| Skill point]]

Please note that all contributions to the NWNWiki are considered to be released under the CC-BY-SA

Cancel Editing help (opens in new window)