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[[Image:Ife sneakhit.gif|right|Sneak Attack]]
{{feat
 
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'''Type of Feat''': [[Class]]
|type=class
 
|prereq=[[rogue]]
 
|desc=Whenever the character makes a successful attack against an opponent who is [[flat-foot]]ed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1[[d6]] at first level and an additional +1d6 every two [[class level|level]]s thereafter. This extra damage is not multiplied in the case of a [[critical hit]].
 
|use=automatic. Monsters of the [[construct]] and [[undead]] types are immune to sneak attacks, as are any creatures that are immune to critical hits.
 
|icon=ife_sneakhit.gif
 
|class=rogue
 
}}
 
   
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'''Prerequisite''': [[Rogue]] 1
==Notes==
 
   
 
'''Specifics''': Whenever a character makes a successful attack against an opponent who is [[flat-foot]]ed, cannot see them, or who is in combat with someone else, the character’s blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a [[critical hit]].
*Sneak attacks can be made with ranged weapons if within 30 feet of the target.
 
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* Since all attacks in a [[flurry]] are essentially resolved simultaneously, either all attacks in a flurry are sneak attacks or none are. (This can, for example, make getting four attacks per round — hence two in the first flurry — a priority for some players.)
 
 
'''Use''': Automatic. Monsters of the [[construct]] and [[undead]] types are [[Immunity|immune]] to sneak attacks, as are any creatures that are immune to critical hits.
*The damage bonus from this feat [[stack]]s with that from the [[sneak attack, blackguard|blackguard's sneak attack]] and [[assassin]]'s [[death attack]].
 
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* To set up sneak attacks without being hidden, a rogue will sometimes [[entangle]], [[stunned|stun]], [[paralyze]], or [[prone|knock down]] an opponent first. Operating in [[darkness]] is another tactic, often achieved by utilizing the [[use magic device]] skill to cast [[darkness (spell)|darkness]] (and [[ultravision]]) from a [[scroll]].
 
 
==Notes==
*Sneak attacks are a way to get over the [[damage reduction]] or [[damage resistance]] of strong targets (by applying bonus damage in excess of what gets reduced or resisted).
 
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*Rogue's Sneak Attack, [[Blackguard]]'s [[Sneak Attack, Blackguard|Sneak Attack]], and [[Assassin]]'s [[Death Attack]] all [[stack]].
* Undead and constructs are not intrinsically immune to sneak attacks. Instead, they are typically given that immunity via their [[skin item]], possibly in the form of immunity to critical hits. (For example, the [[wraith spider]] is an undead creature that is susceptible to sneak attacks.)
 
 
* To set up Sneak Attacks without being Hidden, [[entangle (effect)|entangle]], [[stunned|stun]], [[paralysis|paralyze]], or [[prone|knock down]] the opponent first. Oppenents in [[darkness (effect)|darkness]] will also suffer sneak attacks. (Rogue [[use magic device|UMD]] allows use of [[Darkness (spell)|Darkness]] scrolls, cast [[Ultravision]] on yourself first.)
* As of Enhanced Edition patch 1.74, [[Uncanny Dodge]] II provides immunity to flanking sneak attacks under certain class level checks between the attacker and defender. See the Uncanny Dodge article for more information.
 
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*Sneak Attack is a way to get around fighting strong [[damage resistance|DR]] targets with inadequate weapons. For example, a Rogue could potentially use a weak weapon with no Enhancement Bonus against DR 10/+1 if their Sneak Attack can add enough damage to net more than 10 points of damage in a blow.
   
 
==Builder notes==
 
==Builder notes==
'''Item feat:''' Only the +1d6, +2d6, +3d6 and +5d6 versions, but the rest can be added with custom content.
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'''Item feat''': Only 1d6, 2d6, 3d6 and 5d6, but the rest can be added with custom content.
   
 
==Custom content notes==
 
==Custom content notes==
'''Removable:''' yes
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'''Removable''': Yes
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'''Reusable''': Yes
   
'''Reusable:''' yes
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'''Script''': Hardcoded
   
 
*This feat can be added to [[iprp_feats.2da]] to make it available as item feat.
'''Script:''' hardcoded
 
   
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[[Category:Feats]]
*This feat can be added to [[iprp_feats.2da]] to make it available as an item feat.
 
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