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+ | [[Image:Ife sneakhit.gif|right|Sneak Attack]] |
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− | {{feat |
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+ | '''Type of Feat''': [[Class]] |
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− | |type=class |
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− | |prereq=[[rogue]] |
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− | |icon=ife_sneakhit.gif |
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− | |class=rogue |
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− | }} |
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+ | '''Prerequisite''': [[Rogue]] 1 |
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⚫ | '''Specifics''': Whenever a character makes a successful attack against an opponent who is [[flat-foot]]ed, cannot see them, or who is in combat with someone else, the character’s blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a [[critical hit]]. |
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− | * Since all attacks in a [[flurry]] are essentially resolved simultaneously, either all attacks in a flurry are sneak attacks or none are. (This can, for example, make getting four attacks per round — hence two in the first flurry — a priority for some players.) |
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− | *The damage bonus from this feat [[stack]]s with that from the [[sneak attack, blackguard|blackguard's sneak attack]] and [[assassin]]'s [[death attack]]. |
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⚫ | * To set up |
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− | *Sneak attacks are a way to get over the [[damage reduction]] or [[damage resistance]] of strong targets (by applying bonus damage in excess of what gets reduced or resisted). |
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+ | *Rogue's Sneak Attack, [[Blackguard]]'s [[Sneak Attack, Blackguard|Sneak Attack]], and [[Assassin]]'s [[Death Attack]] all [[stack]]. |
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− | * Undead and constructs are not intrinsically immune to sneak attacks. Instead, they are typically given that immunity via their [[skin item]], possibly in the form of immunity to critical hits. (For example, the [[wraith spider]] is an undead creature that is susceptible to sneak attacks.) |
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⚫ | * To set up Sneak Attacks without being Hidden, [[entangle (effect)|entangle]], [[stunned|stun]], [[paralysis|paralyze]], or [[prone|knock down]] the opponent first. Oppenents in [[darkness (effect)|darkness]] will also suffer sneak attacks. (Rogue [[use magic device|UMD]] allows use of [[Darkness (spell)|Darkness]] scrolls, cast [[Ultravision]] on yourself first.) |
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− | * As of Enhanced Edition patch 1.74, [[Uncanny Dodge]] II provides immunity to flanking sneak attacks under certain class level checks between the attacker and defender. See the Uncanny Dodge article for more information. |
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+ | *Sneak Attack is a way to get around fighting strong [[damage resistance|DR]] targets with inadequate weapons. For example, a Rogue could potentially use a weak weapon with no Enhancement Bonus against DR 10/+1 if their Sneak Attack can add enough damage to net more than 10 points of damage in a blow. |
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==Builder notes== |
==Builder notes== |
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− | '''Item feat |
+ | '''Item feat''': Only 1d6, 2d6, 3d6 and 5d6, but the rest can be added with custom content. |
==Custom content notes== |
==Custom content notes== |
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− | '''Removable |
+ | '''Removable''': Yes |
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+ | '''Reusable''': Yes |
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− | ''' |
+ | '''Script''': Hardcoded |
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− | '''Script:''' hardcoded |
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+ | [[Category:Feats]] |
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