Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
==Notes== |
==Notes== |
||
− | |||
*Sneak attacks can be made with ranged weapons if within 30 feet of the target. |
*Sneak attacks can be made with ranged weapons if within 30 feet of the target. |
||
− | * Since all attacks in a [[flurry]] are essentially resolved simultaneously, either all attacks in a flurry are sneak attacks or none are. (This can, for example, make getting four attacks per round — hence two in the first flurry — a priority for some players.) |
||
*The damage bonus from this feat [[stack]]s with that from the [[sneak attack, blackguard|blackguard's sneak attack]] and [[assassin]]'s [[death attack]]. |
*The damage bonus from this feat [[stack]]s with that from the [[sneak attack, blackguard|blackguard's sneak attack]] and [[assassin]]'s [[death attack]]. |
||
− | * To set up sneak attacks without being hidden, a rogue will sometimes [[entangle]], [[stunned|stun]], [[paralyze]], or [[prone|knock down]] an opponent first. Operating in [[darkness]] is another tactic, often achieved by utilizing the [[use magic device]] skill to cast [[darkness (spell)|darkness]] (and [[ultravision]]) from a |
+ | * To set up sneak attacks without being hidden, a rogue will sometimes [[entangle]], [[stunned|stun]], [[paralyze]], or [[prone|knock down]] an opponent first. Operating in [[darkness]] is another tactic, often achieved by utilizing the [[use magic device]] skill to cast [[darkness (spell)|darkness]] (and [[ultravision]]) from a scroll. |
*Sneak attacks are a way to get over the [[damage reduction]] or [[damage resistance]] of strong targets (by applying bonus damage in excess of what gets reduced or resisted). |
*Sneak attacks are a way to get over the [[damage reduction]] or [[damage resistance]] of strong targets (by applying bonus damage in excess of what gets reduced or resisted). |
||
− | * Undead and constructs |
+ | * Undead and constructs have no natural immunity to sneak attack unless they specifically have a property of immunity to sneak attacks or immunity to critical hits (e.g. wraith spider, toolkit modified construct). |
− | * As of Enhanced Edition patch 1.74, [[Uncanny Dodge]] II provides immunity to flanking sneak attacks under certain class level checks between the attacker and defender. See the Uncanny Dodge article for more information. |
||
==Builder notes== |
==Builder notes== |