*Rogue'sSneakAttack, [[Blackguard]]'s [[Sneak Attack, Blackguard|SneakAttack]], and [[Assassin]]'s [[DeathAttack]] all [[stack]].
* []s [[Sneak Attack, Blackguard| ]] and []'s [[ ]].
* To set up SneakAttacks without being Hidden, [[entangle (effect)|entangle]], [[stunned|stun]], [[paralysis|paralyze]], or [[prone|knock down]] the opponent first. Oppenents in [[darkness (effect)|darkness]] willalsosuffersneakattacks.(Rogue [[use magic device|UMD]] allowsuseof [[Darkness (spell)|Darkness]] scrolls, cast [[Ultravision]] onyourselffirst.)
* To set up without being , [[entangle (effect)|entangle]], [[stunned|stun]], [[paralysis|paralyze]], or [[prone|knock down]] opponent first. in [[darkness (effect)|darkness]] [[use magic device]] [[ (spell)|]] [] .
*Sneak Attackis a way to get around fighting strong [[damage resistance|DR]] targetswithinadequateweapons.Forexample,a Rogue could potentially use a weak weapon with no Enhancement Bonus against DR 10/+1 if their Sneak Attack canaddenough damage tonetmorethan10pointsof damage in ablow.
*Sneak a way to get around [[damage ]] damage .
*Sneak Attacks can be made with ranged weapons if within 30 feet of the target.
*Sneak can be made with ranged weapons if within 30 feet of the target.
Specifics: Whenever a character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the characterâ€™s blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.
Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.