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(Notes: Rewording undead/construct note)
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*Sneak attacks can be made with ranged weapons if within 30 feet of the target.
 
*Sneak attacks can be made with ranged weapons if within 30 feet of the target.
 
*The damage bonus from this feat [[stack]]s with that from the [[sneak attack, blackguard|blackguard's sneak attack]] and [[assassin]]'s [[death attack]].
 
*The damage bonus from this feat [[stack]]s with that from the [[sneak attack, blackguard|blackguard's sneak attack]] and [[assassin]]'s [[death attack]].
* To set up sneak attacks without being hidden, a rogue will sometimes [[entangle]], [[stunned|stun]], [[paralyze]], or [[prone|knock down]] an opponent first. Operating in [[darkness]] is another tactic, often achieved by utilizing the [[use magic device]] skill to cast [[darkness (spell)|darkness]] (and [[ultravision]]) from a scroll.
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* To set up sneak attacks without being hidden, a rogue will sometimes [[entangle]], [[stunned|stun]], [[paralyze]], or [[prone|knock down]] an opponent first. Operating in [[darkness]] is another tactic, often achieved by utilizing the [[use magic device]] skill to cast [[darkness (spell)|darkness]] (and [[ultravision]]) from a [[scroll]].
 
*Sneak attacks are a way to get over the [[damage reduction]] or [[damage resistance]] of strong targets (by applying bonus damage in excess of what gets reduced or resisted).
 
*Sneak attacks are a way to get over the [[damage reduction]] or [[damage resistance]] of strong targets (by applying bonus damage in excess of what gets reduced or resisted).
 
* Undead and constructs are not intrinsically immune to sneak attacks. Instead, they are typically given that immunity via their [[skin item]], possibly in the form of immunity to critical hits. (For example, the [[wraith spider]] is an undead creature that is susceptible to sneak attacks.)
 
* Undead and constructs are not intrinsically immune to sneak attacks. Instead, they are typically given that immunity via their [[skin item]], possibly in the form of immunity to critical hits. (For example, the [[wraith spider]] is an undead creature that is susceptible to sneak attacks.)

Revision as of 01:57, June 14, 2009

Ife sneakhit

Type of feat: class
Prerequisite: rogue

Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.

Use: automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.

Notes

Builder notes

Item feat: Only the +1d6, +2d6, +3d6 and +5d6 versions, but the rest can be added with custom content.

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da to make it available as an item feat.
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