Ife sneakhit

Type of Feat: Class

Prerequisite: Rogue 1

Specifics: Whenever a character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character’s blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.

Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.


  • Rogue's Sneak Attack, Blackguard's Sneak Attack, and Assassin's Death Attack all stack.
  • To set up Sneak Attacks without being Hidden, entangle, stun, paralyze, or knock down the opponent first.
  • Sneak Attack is a way to get around fighting strong DR targets with inadequate weapons. For example, a Rogue could potentially use a weak weapon with no Enhancement Bonus against DR 10/+1 if their Sneak Attack can add enough damage to net more than 10 points of damage in a blow.

Builder notes

Item feat: Only 1d6, 2d6, 3d6 and 5d6, but the rest can be added with custom content.

Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

  • This feat can be added to iprp_feats.2da to make it available as item feat.
Community content is available under CC-BY-SA unless otherwise noted.