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Ife sneakhit

Type of feat: class
Prerequisite: rogue

Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.

Use: automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.

Notes

  • Sneak attacks can be made with ranged weapons if within 30 feet of the target.
  • The damage bonus from this feat stacks with that from the blackguard's sneak attack and assassin's death attack.
  • To set up sneak attacks without being hidden, a rogue will sometimes entangle, stun, paralyze, or knock down an opponent first. Operating in darkness is another tactic, often achieved by utilizing the use magic device skill to cast darkness (and ultravision) from a scroll.
  • Sneak attacks are a way to get over the damage reduction or damage resistance of strong targets (by applying bonus damage in excess of what gets reduced or resisted).
  • Undead and constructs are not intrinsically immune to sneak attacks. Instead, they are typically given that immunity via their skin item, possibly in the form of immunity to critical hits. (For example, the wraith spider is an undead creature that is susceptible to sneak attacks.)
  • If knock down is used to set up sneak attacks, a rogue will deal sneak attack not until next attack flurry starts, as long as victim lie on the ground.

Builder notes

Item feat: Only the +1d6, +2d6, +3d6 and +5d6 versions, but the rest can be added with custom content.

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da to make it available as an item feat.
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