
Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.
Statistics[]
Race: undead
Size: medium
Alignment: lawful evil
Armor class: 18
Hit points: 55
Attack bonus: +7
Damage: 1d8+2 piercing-slashing damage; 19-20(x2) critical hits
Abilities | ||
---|---|---|
strength | 10 | |
dexterity | 18 | |
constitution | 10 | |
intelligence | 14 | |
wisdom | 14 | |
charisma | 15 |
Trained skills:(‡) hide (20), listen (20), search (15), spot (20)
Feats: alertness, darkvision, dodge, improved critical (creature weapon), skill focus (hide, listen, search, spot), sneak attack (+1d6), weapon finesse, weapon proficiency (creature), weapon specialization (creature weapon)
Blueprint:(‡) nw_s_spectre
Special abilities[]
A spectre has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. Unlike the standard version, summoned spectres are not incorporeal.
The attack of a spectre will drain 2 levels on-hit. In addition, a spectre can use an aura of unnatural once per day.
Notes[]
- This is one of the creatures that can be summoned with the create undead spell.