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Spell immunity grants complete protection from specified spells. This immunity is called by the spell resistance check, and serves as the second barrier to blocking magical attacks.

Spell immunity can be granted to a single spell, a spell school, or all spell levels up to a specified level.

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This type of effect can be created with either the command EffectSpellImmunity() (for immunity to a specific spell or to all spells) or EffectSpellLevelAbsorption() (for immunity to a spell school and/or by spell level). In the latter case, the second parameter (total spell levels absorbed) must be left at the default value of zero or else a spell level absorption effect will be created instead.