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Spike growth

Spell level: druid 3

Innate level: 3
School: transmutation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 hour / level
Save: reflex partial
Spell resistance: yes

Description: Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.

Notes[]

  • Added in the expansion packs.
  • The negative effects are applied on entry in addition to once per round.
  • A successful saving throw negates (only) the movement rate penalty; there is no save against the damage.
  • The movement rate penalty is 30%, and it is not applied if the target's movement has already been hampered by (this or any other casting of) spike growth.


Custom content notes[]

  • main script: x0_s0_spikegro
  • OnEnter script: x0_s0_spikegroEN
  • OnHearbeat script: x0_s0_spikegroHB
  • OnExit script: x0_s0_dirgeEX (script is meant for removing dirge and thus is rarely meaningful in this spell). This is fixed in the enhanced edition, there is no OnExit script/effect.

External Links[]

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