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'''Stacking''' occurs when multiple modifiers are cumulative, possibly up to a cap. This is in contrast to only the best modifier being used (overlapping) and to earlier modifiers being forgotten (replacing). The rules that determine when things stack are somewhat haphazard, with many exceptions. Some of these take into consideration the source of an [[effect]], while most are based on the type of effect.
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'''Stacking''' is the concept where more than one instance of the same type of effect is cumulative, possibly up to a cap. The rules that determine when things stack are somewhat haphazard, with many exceptions. Some of these take into consideration the source of an effect, while most are based on the type of effect.
   
The major rule considering the source of effects involves [[spell]]s. As a rule, spells overlap – so do not stack – with themselves, but do stack with different spells, with few exceptions that are noted in the individual spell articles.
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The major rule considering the source of effects involves [[spell]]s. Spells do not stack with themselves, but might stack with different spells, with few exceptions (as noted in the individual spell articles).
That is, multiple castings of the same spell – such as ''[[cat's grace]]'' – will provide only the largest bonus of each individual casting.
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That is, multiple castings of the same spell — such as ''[[bull's strength]]'' — will provide only the largest bonus of each individual casting.
However, different spells – such as ''[[owl's wisdom]]'' and ''[[owl's insight]]'' – usually stack if they provide a type of effect that normally stacks.
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However, different spells — such as ''[[owl's wisdom]]'' and ''[[owl's insight]]'' — usually stack if they provide a type of effect that normally stacks.
This leads to a peculiarity with some [[feat]]s that mimic spells, as those feats are typically their own spells as far as the game engine is concerned. (For example, the ''[[bull's strength]]'' spell and the [[bull's strength (feat)|''bull's strength'' feat]] are technically different spells, so they stack.)
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This leads to a peculiarity with some [[feat]]s that mimic spells, as those feats are typically their own spells as far as the game engine is concerned. (For example, the ''bull's strength'' spell and the [[bull's strength (feat)|bull's strength feat]] are technically different spells, so they stack.)
   
 
When the effects in question come from different spells or from non-spells, the determination of whether or not they stack often depends on the type of effect.
 
When the effects in question come from different spells or from non-spells, the determination of whether or not they stack often depends on the type of effect.
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*[[Ability]] score bonuses stack up to +12.
 
*[[Ability]] score bonuses stack up to +12.
 
*[[Armor class]] bonuses of different types stack.
 
*[[Armor class]] bonuses of different types stack.
* [[Attack bonus]]es stack, with some types capped at +20
 
* Damage [[immunity]] stacks (additively) up to 100%.
 
 
*[[Dodge bonus]]es to armor class stack up to +20.
 
*[[Dodge bonus]]es to armor class stack up to +20.
 
*[[Saving throw]] bonuses stack up to +20.
 
*[[Saving throw]] bonuses stack up to +20.
 
*[[Skill]] bonuses stack up to +50.
 
*[[Skill]] bonuses stack up to +50.
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*Damage [[immunity]] stacks.
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*Attack bonuses caused by magic stack up to +20. This includes enhancement on weapons, the spells Aid, Prayer, Bless, Divine Power, Divine Favor, using Bard Song etc. When the attack score is exceeded, it appears on the character sheet to go beyond the +20 limit, but the combat log will show that it is not exceeding the magic attack limit of +20.
   
 
Examples of things that '''do not''' stack:
 
Examples of things that '''do not''' stack:
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