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(Cleaned up)
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Examples of things which '''do''' stack:
 
Examples of things which '''do''' stack:
*Items with bonuses to your [[Ability]] Scores will continue to stack up to +12.
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*[[Ability]] scores bonuses stack up to +12.
*Items with a [[Dodge bonus]] will stack with feats that also provide this bonus (up to +20).
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*[[AC]] [[dodge bonus]] stack up to +20.
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*[[Saving throw]] stack up to +20.
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*[[Skill]]s stack up to +50.
   
 
Examples of things which '''do not''' stack:
 
Examples of things which '''do not''' stack:
*Items with the same bonus to your [[Armor Class|AC]] such as a Ring of Protection and a Cloak of Protection.
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*Items with the same bonus to your [[Armor Class|AC]] (all types except dodge) such as a Ring of Protection and a Cloak of Protection.
*Multiple uses of spells such as [[Bull's Strength (spell)]].
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*Multiple uses of the same spell such as [[Bull's Strength (spell)]] (but it does stack with [[Bull's Strength (feat)]]).
   
 
[[Category: Game rules]]
 
[[Category: Game rules]]

Revision as of 14:59, October 14, 2005

Stacking is the concept where more than one instance of the same type of effect is cumulative. The rules which determine if something can stack or not is very unclear, and there are many exceptions to the rules. Most of these take into consideration where the effect comes from (i.e., gaining a Dodge bonus from a feat will stack with one from an item, but you cannot stack 2 from different items).

Examples of things which do stack:

Examples of things which do not stack:

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