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'''Stacking''' is the concept where more than one instance of the same type of effect is '''cumulative'''. The rules that determine if something can stack or not are very unclear, and there are many exceptions to the rules. Most of these take into consideration ''where'' the effect comes from (e.g., gaining a [[dodge bonus]] from a [[feat]] will stack with one from an [[item]], but you cannot stack 2 from different items).
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'''Stacking''' is the concept where more than one instance of the same type of effect is '''cumulative''', possibly up to a cap. The rules that determine when things stack are somewhat haphazard, with many exceptions. Some of these take into consideration the source of an effect.
   
 
Examples of things which '''do''' stack:
 
Examples of things which '''do''' stack:
 
*[[Ability]] score bonuses stack up to +12.
 
*[[Ability]] score bonuses stack up to +12.
*[[armor class|AC]] dodge bonuses stack up to +20.
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*[[Armor class]] bonuses of different types stack.
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*[[Dodge bonus]]es to armor class stack up to +20.
 
*[[Saving throw]] bonuses stack up to +20.
 
*[[Saving throw]] bonuses stack up to +20.
 
*[[Skill]] bonuses stack up to +50.
 
*[[Skill]] bonuses stack up to +50.
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Examples of things which '''do not''' stack:
 
Examples of things which '''do not''' stack:
*Bonuses to your AC of the same type (except dodge) from different items such as the [[deflection bonus]]es from a Ring of Protection and a Cloak of Protection.
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*[[Armor class]] bonuses of the same type, other than dodge, do not stack.
*Multiple uses of the same spell such as [[Bull's Strength (spell)|Bull's Strength]] (but the spell does stack with the feat [[Bull's Strength (feat)|Bull's Strength]]).
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*Multiple uses of the same spell, such as [[bull's strength]], do not stack (but the spell does stack with the [[bull's strength (feat)|bull's strength feat]]).
 
*[[Concealment]] does not stack.
 
*[[Concealment]] does not stack.
 
*[[Damage reduction]] does not stack.
 
*[[Damage reduction]] does not stack.
*[[Damage resistance]] against the same type of damage does not stack.
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*[[Damage resistance]] against the same type of damage does not stack (except for resistance from feats).
   
[[Category: Game rules]]
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[[category:game rules]]

Revision as of 20:22, June 4, 2008

Stacking is the concept where more than one instance of the same type of effect is cumulative, possibly up to a cap. The rules that determine when things stack are somewhat haphazard, with many exceptions. Some of these take into consideration the source of an effect.

Examples of things which do stack:

Examples of things which do not stack:

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